public override bool IsActive() { return(base.AIEntity.AIPlayer.AIState == AIPlayer.PlayerState.EmpireControlledByAI && DepartmentOfTheInterior.CanInvokeTerraformationDevices(base.AIEntity.Empire)); }
public override bool IsActive() { return(base.AIEntity.AIPlayer.AIState == AIPlayer.PlayerState.EmpireControlledByAI && DepartmentOfTheInterior.CanInvokeTerraformationDevices(base.AIEntity.Empire)); }