Esempio n. 1
0
 public void ApplyMusic(float angle)
 {
     currentDebuff = new Ablaze(force * Time.deltaTime * coeff);
     foreach (GameObject coreling in fieldOfView.seenCorelings)
     {
         Demon demon = coreling.GetComponent <Demon>();
         if (demon != null)
         {
             float angleFromMus = CustomLib.AngleFromPos(transform.position, demon.transform.position) - transform.rotation.eulerAngles.z;
             if (angleFromMus <= angle / 2f && angleFromMus >= -angle / 2f)
             {
                 demon.AddDebuff(currentDebuff);
             }
         }
     }
 }