Esempio n. 1
0
        private void DrawCode(int x, int y)
        {
            var demo = (DemoReel)RB.Game;

            mFormatStr.Set("@C// Load infinite TMX maps chunk by chunk to create maps of any size!@N\n");
            mFormatStr.Append("@Kvar@N chunkPixelSize = @Knew@N @MVector2i@N(@[email protected] * @[email protected](@L0@N).width, @[email protected] * @[email protected](@L0@N).height);\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("@C// Figure out which map chunk is in the top left corner of the camera view@N\n");
            mFormatStr.Append("@Kvar@N newTopLeftChunk = @Knew@N @MVector2i@N(mCameraPos.x / chunkPixelSize.width, mCameraPos.y / chunkPixelSize.height);\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("@C// Check if the camera moved enough so that the top left chunk has changed, if so then we need to shift the map and load a new chunk.@N\n");
            mFormatStr.Append("@Kif@N (newTopLeftChunk != mTopLeftChunk) {\n");
            mFormatStr.Append("    @[email protected](@L0@N, mTopLeftChunk - newTopLeftChunk);\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("    @C// After shifting loop through all potentially visible chunks and load any that are now empty.@N\n");
            mFormatStr.Append("    @Kfor@N (@Kint@N cx = @L0@N; cx <= @[email protected] / chunkPixelSize.width + @L1@N; cx++) {\n");
            mFormatStr.Append("        @Kvar@N chunkPos = @Knew@N @MVector2i@N(cx * RB.MapChunkSize.x, cy * RB.MapChunkSize.y);\n");
            mFormatStr.Append("        @Kvar@N mapPos = @Knew@N @MVector2i@N(newTopLeftChunk.x * RB.MapChunkSize.x, newTopLeftChunk.y * RB.MapChunkSize.y) + chunkPos;\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("        @Kif@N (@[email protected](@L0@N, chunkPos)) {\n");
            mFormatStr.Append("            @NmyMap.LoadLayerChunk(@S\"Terrain\"@N, @L0@N, mapPos, chunkPos);\n");
            mFormatStr.Append("        }\n");
            mFormatStr.Append("    }\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("    mTopLeftChunk = newTopLeftChunk;\n");
            mFormatStr.Append("}\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("@[email protected](@Knew@N @MVector2i@N(mCameraPos.x % chunkPixelSize.width, mCameraPos.y % chunkPixelSize.height));\n");
            mFormatStr.Append("@[email protected](@L0@N);\n");

            RB.Print(new Vector2i(x, y), DemoUtil.IndexToRGB(5), DemoUtil.HighlightCode(mFormatStr, mFinalStr));
        }
Esempio n. 2
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        private void DrawOutput(int x, int y)
        {
            var demo = (DemoReel)RB.Game;

            RB.Print(new Vector2i(x, y), DemoUtil.IndexToRGB(5), "Output:");

            DrawOutputScreen(x, y + 10);
        }
Esempio n. 3
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        private void DrawDesc(int x, int y)
        {
            var demo = (DemoReel)RB.Game;

            mFormatStr.Set(mDesc);
            DemoUtil.HighlightCode(mFormatStr, mFinalStr, false);

            RB.Print(new Vector2i(x, y), DemoUtil.IndexToRGB(5), mFinalStr);
        }
Esempio n. 4
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        /// <summary>
        /// Render
        /// </summary>
        public override void Render()
        {
            var demo = (DemoReel)RB.Game;

            RB.Clear(DemoUtil.IndexToRGB(1));

            DrawAll(4, 4);
            DrawCode(4, 4);
        }
Esempio n. 5
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        private void DrawCode(int x, int y)
        {
            var demo = (DemoReel)RB.Game;

            RB.Print(new Vector2i(x, y), DemoUtil.IndexToRGB(5), "Source code:");
            RB.DrawRectFill(new Rect2i(x, y + 10, 315, 270), DemoUtil.IndexToRGB(1));

            mFormatStr.Set(mMarkedUpCode);
            DemoUtil.HighlightCode(mFormatStr, mFinalStr);

            RB.Print(new Vector2i(x + 4, y + 14), DemoUtil.IndexToRGB(5), mFinalStr);
        }
        public void TestCldDemoParserFile()
        {
            string file = "zandemo.cld";

            File.Copy(Path.Combine("Resources", file), file, true);

            IDemoParser parser = DemoUtil.GetDemoParser(file);

            Assert.IsNotNull(parser);

            string[] files = parser.GetRequiredFiles();
            Assert.AreEqual("doom2.wad", files[0]);
            Assert.AreEqual("pyrrhic_.wad", files[1]);
        }
Esempio n. 7
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        private void DrawTilemap(int x, int y)
        {
            if (mMap == null)
            {
                RB.Print(new Vector2i(x + 2, y + 2), DemoUtil.IndexToRGB(14), "Failed to load TMX map.\nPlease try re-importing the map Demos/DemoReel/TilemapInfinite.tmx in Unity");
                return;
            }

            if (mMap.status != RB.AssetStatus.Ready)
            {
                return;
            }

            var chunkPixelSize = new Vector2i(RB.MapChunkSize.width * mSpriteSheet1.grid.cellSize.width, RB.MapChunkSize.height * mSpriteSheet1.grid.cellSize.height);

            // Figure out which map chunk is in the top left corner of the camera view
            var newTopLeftChunk = new Vector2i(mCameraPos.x / chunkPixelSize.width, mCameraPos.y / chunkPixelSize.height);

            if (newTopLeftChunk != mTopLeftChunk)
            {
                var shift = mTopLeftChunk - newTopLeftChunk;
                RB.MapShiftChunks(0, shift);

                for (int cy = 0; cy <= (mClipRect.height / chunkPixelSize.height) + 1; cy++)
                {
                    for (int cx = 0; cx <= (mClipRect.width / chunkPixelSize.width) + 1; cx++)
                    {
                        var chunkPos = new Vector2i(cx * RB.MapChunkSize.x, cy * RB.MapChunkSize.y);
                        var mapPos   = new Vector2i(newTopLeftChunk.x * RB.MapChunkSize.x, newTopLeftChunk.y * RB.MapChunkSize.y) + chunkPos;
                        mapPos.x = mapPos.x % mMap.size.width;

                        if (RB.MapChunkEmpty(0, chunkPos))
                        {
                            mMap.LoadLayerChunk("Terrain", 0, mapPos, chunkPos);
                        }
                    }
                }

                mTopLeftChunk = newTopLeftChunk;
            }

            mChunkCameraPos = new Vector2i(mCameraPos.x % chunkPixelSize.width, mCameraPos.y % chunkPixelSize.height);

            RB.CameraSet(mChunkCameraPos);
            RB.DrawMapLayer(0, new Vector2i(x + 1, y + 1));
            RB.CameraReset();
        }
Esempio n. 8
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        private void DrawOutputScreen(int x, int y)
        {
            var demo = (DemoReel)RB.Game;

            RB.SpriteSheetSet(mSpriteSheet1);

            RB.CameraSet(new Vector2i(-x, -y));

            DemoUtil.DrawOutputFrame(new Rect2i(0, 0, EXAMPLE_WIDTH, EXAMPLE_HEIGHT), 4, 2, 22);

            int spriteIndex = ((int)RB.Ticks / 20) % 2;

            RB.DrawSprite(spriteIndex, new Vector2i(120, 64));

            RB.Print(new Vector2i(110, 52), DemoUtil.IndexToRGB(0), "Hi there!");

            RB.CameraReset();
        }
Esempio n. 9
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        /// <summary>
        /// Render
        /// </summary>
        public override void Render()
        {
            var demo = (DemoReel)RB.Game;

            RB.Clear(DemoUtil.IndexToRGB(0));

            DrawDesc(4, 4);
            DrawCode(4, 77);
            DrawOutput(350, 77);

            int color = 3;

            if ((RB.Ticks % 200 > 170 && RB.Ticks % 200 < 180) || (RB.Ticks % 200) > 190)
            {
                color = 5;
            }

            RB.Print(new Vector2i(390, 300), DemoUtil.IndexToRGB(color), "LEFT CLICK or TOUCH the screen to move to\nthe next screen, RIGHT CLICK or TOUCH with\nTWO fingers to move to previous screen.");
        }
Esempio n. 10
0
        private void HandleDemoChange()
        {
            if (chkDemo.Checked && cmbDemo.SelectedItem != null)
            {
                var file   = cmbDemo.SelectedItem as IFileData;
                var parser = DemoUtil.GetDemoParser(Path.Combine(m_appConfig.DemoDirectory.GetFullPath(), file.FileName));

                if (parser != null)
                {
                    m_handler.Reset();
                    SetAdditionalFiles(true);

                    string[]         requiredFiles = parser.GetRequiredFiles();
                    List <string>    unavailable   = new List <string>();
                    List <IGameFile> iwads         = new List <IGameFile>();
                    List <IGameFile> gameFiles     = GetGameFiles(requiredFiles, unavailable, iwads);
                    ctrlFiles.SetDataSource(gameFiles);
                    if (iwads.Count > 0)
                    {
                        SelectedIWad = iwads.First();
                    }

                    if (unavailable.Count > 0)
                    {
                        TextBoxForm form = new TextBoxForm(true, MessageBoxButtons.OK)
                        {
                            StartPosition = FormStartPosition.CenterParent,
                            Text          = "Not Found",
                            HeaderText    = "The following required files were not found:",
                            DisplayText   = string.Join(Environment.NewLine, unavailable.ToArray())
                        };
                        form.ShowDialog(this);
                    }

                    m_demoChangedAdditionalFiles = true;
                    ResetSpecificFilesSelections(ctrlFiles.GetFiles().Cast <IGameFile>().ToArray()); //don't use the handler in this case, we are overriding it
                }
            }
            else
            {
                m_demoChangedAdditionalFiles = false;
            }
        }
Esempio n. 11
0
        private void DrawAll(int x, int y)
        {
            var demo      = (DemoReel)RB.Game;
            var gridColor = DemoUtil.IndexToRGB(14);

            RB.Offscreen(mSpriteSheet1);
            RB.SpriteSheetSet(mSpriteSheet2);
            mWaveOffset = (int)((RB.Ticks / 2) % 8);
            RB.DrawCopy(new Rect2i(mWaveOffset, 0, RB.SpriteSheetGet().grid.cellSize), new Vector2i(24, 8));
            RB.Onscreen();

            Rect2i clipRectOverlap = mClipRect;

            clipRectOverlap.width += 400;

            if (mMap != null)
            {
                RB.DrawRectFill(mClipRect, DemoUtil.IndexToRGB(22));
            }

            RB.ClipSet(clipRectOverlap);
            DrawTilemap(mClipRect.x, mClipRect.y);
            RB.ClipReset();

            RB.CameraReset();

            // Blank out right side
            RB.AlphaSet(196);
            RB.DrawRectFill(new Rect2i(mClipRect.x + mClipRect.width, mClipRect.y, 300, mClipRect.height), DemoUtil.IndexToRGB(1));
            RB.AlphaSet(255);

            // Blank out left side
            RB.DrawRectFill(new Rect2i(0, mClipRect.y, mClipRect.x - 1, mClipRect.height), DemoUtil.IndexToRGB(1));

            RB.DrawRect(mClipRect, DemoUtil.IndexToRGB(7));

            if (mMap == null)
            {
                return;
            }

            RB.AlphaSet(128);

            mFinalStr.Set("Chunk Tile Offset:");
            RB.Print(new Vector2i(mClipRect.x, mClipRect.y - 16), gridColor, mFinalStr);

            RB.CameraSet(mChunkCameraPos - new Vector2i(mClipRect));

            int gxStart = 0;
            int gxEnd   = gxStart + (RB.DisplaySize.width * 2);

            for (int gx = gxStart; gx < gxEnd; gx += RB.MapChunkSize.width * RB.SpriteSheetGet().grid.cellSize.width)
            {
                RB.DrawLine(new Vector2i(gx, -8), new Vector2i(gx, mClipRect.height + 4), gridColor);

                mFinalStr.Set(gx / RB.SpriteSheetGet().grid.cellSize.width);
                RB.Print(new Vector2i(gx + 3, -8), gridColor, mFinalStr);
            }

            RB.AlphaSet(255);

            RB.CameraReset();

            RB.SpriteSheetSet(mSpriteSheet1);
        }
        /// <summary>
        /// Render
        /// </summary>
        public override void Render()
        {
            var demo = (DemoReel)RB.Game;

            if (mMap != null)
            {
                RB.Clear(DemoUtil.IndexToRGB(22));
                RB.DrawMapLayer(0);
                RB.DrawMapLayer(1);
            }
            else
            {
                RB.Print(new Vector2i(2, 210), DemoUtil.IndexToRGB(14), "Failed to load TMX map.\nPlease try re-importing the map Demos/DemoReel/Tilemap.tmx in Unity");
            }

            RB.EffectShader(mShader1);
            mShader1.FloatSet("Wave", RB.Ticks / 25.0f);

            RB.DrawRectFill(new Rect2i(0, 0, RB.DisplaySize.width, 200), DemoUtil.IndexToRGB(1));

            string shaderName = "PresentRippleShader";

            mFormatStr.Set("@C// Custom post-processing shader\n");
            mFormatStr.Append("@NmyShader.Load(@S\"Demos/DemoReel/").Append(shaderName).Append("\"@N);\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("@[email protected](@L0@N);\n");
            mFormatStr.Append("@[email protected](@L1@N);\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("@[email protected](myShader);\n");
            mFormatStr.Append("@[email protected](myShader, @S\"Wave\"@N, @L").Append(RB.Ticks / 25.0f, 2).Append("f@N);\n");
            mFormatStr.Append("@[email protected](@MRB@N.@[email protected]);\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("@[email protected]();\n");
            mFormatStr.Append("@[email protected]();\n");
            DemoUtil.HighlightCode(mFormatStr, mCodeStr);

            mFormatStr.Set("@C// This creates a wavy effect!\n");
            mFormatStr.Append("@KShader@N \"Unlit/").Append(shaderName).Append("\" {\n");
            mFormatStr.Append("  @KSubShader@N {\n");
            mFormatStr.Append("    @C...\n");
            mFormatStr.Append("    @KPass@N {\n");
            mFormatStr.Append("      @C...\n");
            mFormatStr.Append("      @C/*** Insert custom shader variables here ***/\n");
            mFormatStr.Append("      @Kfloat@N Wave;\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("      @Nfrag_in vert(appdata v) {\n");
            mFormatStr.Append("        @C...@N\n");
            mFormatStr.Append("      }\n");
            mFormatStr.Append("\n");
            mFormatStr.Append("      @Kfloat4@N frag(v2f i) : @MSV_Target@N {\n");
            mFormatStr.Append("        @C/*** Insert custom fragment shader code here ***/@N\n");
            mFormatStr.Append("        @Kfloat2@N centerOffset = @L-1.0@N + @L2.0@N * i.uv.xy;\n");
            mFormatStr.Append("        @Kfloat@N len = @Klength@N(centerOffset);\n");
            mFormatStr.Append("        i.uv.xy += (centerOffset / len) * cos(len * @L10.0@N - Wave) * @L0.005@N;\n");
            mFormatStr.Append("        @C...@N\n");
            mFormatStr.Append("        @Kreturn@N color;\n");
            mFormatStr.Append("      }\n");
            mFormatStr.Append("    }\n");
            mFormatStr.Append("  }\n");
            mFormatStr.Append("}\n");
            DemoUtil.HighlightCode(mFormatStr, mShaderStr);

            RB.Print(new Vector2i(4, 4), DemoUtil.IndexToRGB(0), mCodeStr);
            RB.Print(new Vector2i(304, 4), DemoUtil.IndexToRGB(0), mShaderStr);
        }