// Use this for initialization void Start() { videopanel = GameObject.Find("Canvas/PanelVideo"); videoManager = videopanel.GetComponent <VideoPanelManager3>(); mycamera = GameObject.Find("HoloLensCamera"); text = GameObject.Find("CameraInfo/rotation/rotationtext").gameObject.GetComponent <Text>(); socket = GameObject.Find("Directional light").GetComponent <DemoSocket>(); }
//Use this for initialization void Start() { socket = GameObject.Find("Directional light").GetComponent <DemoSocket>(); mycamera = GameObject.Find("HoloLensCamera"); myCameraInfo = GameObject.Find("CameraInfo"); label = myCameraInfo.transform.Find("rotation").gameObject; myCameraInfo.SetActive(true); label.SetActive(true); backGround = GameObject.Find("Canvas/BackgroundPanel"); info = GameObject.Find("InfoCanvas").GetComponent <InfoCanvasController>(); manager = GameObject.Find("InputManager").GetComponent <GazeManager>(); video = GameObject.Find("Canvas/PanelVideo"); map = GameObject.Find("Canvas/PanelMap"); btns = GameObject.Find("Canvas/PanelBtns"); anchor = video.transform.Find("anchor").gameObject; canvas = GameObject.Find("Canvas"); point1 = GameObject.Find("point1"); point2 = GameObject.Find("point2"); point3 = GameObject.Find("point3"); point4 = GameObject.Find("point4"); mapController = MapController.GetMapController(); //下面4个LineRender是用来画 选框时的框的,设置其颜色,宽度。 lineRenderer1 = point1.AddComponent <LineRenderer>(); lineRenderer1.material = new Material(Shader.Find("Particles/Additive")); lineRenderer1.startColor = c1; lineRenderer1.endColor = c2; lineRenderer1.startWidth = 0.01F; lineRenderer1.endWidth = 0.01F; lineRenderer1.positionCount = 2; lineRenderer2 = point2.AddComponent <LineRenderer>(); lineRenderer2.material = new Material(Shader.Find("Particles/Additive")); lineRenderer2.startColor = c1; lineRenderer2.endColor = c2; lineRenderer2.startWidth = 0.01F; lineRenderer2.endWidth = 0.01F; lineRenderer2.positionCount = 2; lineRenderer3 = point3.AddComponent <LineRenderer>(); lineRenderer3.material = new Material(Shader.Find("Particles/Additive")); lineRenderer3.startColor = c1; lineRenderer3.endColor = c2; lineRenderer3.startWidth = 0.01F; lineRenderer3.endWidth = 0.01F; lineRenderer3.positionCount = 2; lineRenderer4 = point4.AddComponent <LineRenderer>(); lineRenderer4.material = new Material(Shader.Find("Particles/Additive")); lineRenderer4.startColor = c1; lineRenderer4.endColor = c2; lineRenderer4.startWidth = 0.01F; lineRenderer4.endWidth = 0.01F; lineRenderer4.positionCount = 2; lineRenderer1.enabled = false; lineRenderer2.enabled = false; lineRenderer3.enabled = false; lineRenderer4.enabled = false; }