void OnTriggerEnter(Collider other) { if (hasCollided) { return; } if (other.CompareTag("Player")) { Demo2Controller.Bake(); hasCollided = true; } }
public static void BuildNavMesh() { Demo2Controller.Bake(); }
void OnTriggerEnter(Collider other) { if (hasCollided) { return; } if (other.CompareTag("Player")) { Demo2Controller.Bake(); hasCollided = true; } }
public static void BuildNavMesh() { Demo2Controller.Bake(); }