public static void ShowLoginUI( bool checkAppStatus , bool checkOptionalUpdate , DelegateCore.IsUserLogin isUserLogin , DelegateCore.OnError error) { GameServicePluginHandler.InitGameLoginService(checkAppStatus, checkOptionalUpdate , s => { s.Call("ShowLoginUI", new IGameServiceLoginCheck( isUserLogin.Invoke, error.Invoke)); } , error.Invoke); }
public static void CheckUserLoginStatus( bool checkAppStatus , bool checkOptionalUpdate , bool isLogEnable , DelegateCore.IsUserLogin userLogin , DelegateCore.OnError error) { AppPluginHandler.InitGameLoginService( checkAppStatus , checkOptionalUpdate , isLogEnable , s => { s.Call("IsUserLoggedIn", new IGameServiceLoginCheck( userLogin.Invoke , error.Invoke)); }, error.Invoke); }
public IGameServiceLoginCheck(DelegateCore.IsUserLogin isUserLoggedIn, DelegateCore.OnError onError) : base("ir.FiroozehCorp.UnityPlugin.Interfaces.IGameServiceLoginCheck") { _UserLogin = isUserLoggedIn; _OnError = onError; }
public IGameServiceLoginCheck(DelegateCore.IsUserLogin isUserLoggedIn, DelegateCore.OnError onError) : base("ir.firoozehcorp.gameservice.android.unity.App.Interfaces.IGameServiceLoginCheck") { _UserLogin = isUserLoggedIn; _OnError = onError; }