static internal int checkDelegate(IntPtr l, int p, out Deleg.SimpleDelegate ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (Deleg.SimpleDelegate)checkObj(l, p); return(op); } LuaDelegate ld; checkType(l, -1, out ld); if (ld.d != null) { ua = (Deleg.SimpleDelegate)ld.d; return(op); } LuaDLL.lua_pop(l, 1); l = LuaState.get(l).L; ua = (string a1, UnityEngine.GameObject a2) => { int error = pushTry(l); pushValue(l, a1); pushValue(l, a2); ld.pcall(2, error); LuaDLL.lua_settop(l, error - 1); }; ld.d = ua; return(op); }
static internal int checkDelegate(IntPtr l, int p, out Deleg.SimpleDelegate ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, -1)) { ua = null; return(op); } int r = LuaDLL.luaS_checkcallback(l, -1); if (r < 0) { LuaDLL.luaL_error(l, "expect function"); } if (getCacheDelegate <Deleg.SimpleDelegate>(r, out ua)) { return(op); } LuaDLL.lua_pop(l, 1); ua = (string a1, UnityEngine.GameObject a2) => { int error = pushTry(l); LuaDLL.lua_getref(l, r); pushValue(l, a1); pushValue(l, a2); if (LuaDLL.lua_pcall(l, 2, -1, error) != 0) { LuaDLL.lua_pop(l, 1); } LuaDLL.lua_pop(l, 1); }; cacheDelegate(r, ua); return(op); }