// Start is called before the first frame update private void Awake() { if (inputField) { inputField.onSelect.AddListener(Active); inputField.onDeselect.AddListener(Deactive); } _delayedInput = new DelayedFloatInput(timeForMove, false); }
protected virtual void Awake() { _delayedInput = new DelayedFloatInput(deltaTime, true); _dictonaryOptions = new Dictionary <int, T>(); if (button && button.OnSelected != null && button.OnDeselected != null) { button.OnSelected.AddListener(OnSelect); button.OnDeselected.AddListener(OnDeselect); } if (!useFiller) { FillContent(ref listOptions); } }