public IronSkin(int Level) { Name = "Iron Skin"; Duration = 300; Id = 71; _level = Level; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.DecreaseMeleePercentage, 20, 0, false, true)); DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.DecreaseDistancePercentage, 65, 0, false, true)); DelayedBuffs.Add(new BCardEntry(BCard.Type.Cooldown, BCard.SubType.DecreasePercentage, 15, 0, false)); Delay = 2; }
public Berserker(int Level) { Name = "Berserker"; Duration = 600; Id = 149; DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseMelee, 400, 0, false)); DirectBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 2, 0, false)); DirectBuffs.Add(new BCardEntry(BCard.Type.Defense, BCard.SubType.Decrease, 200, 0, false)); _level = Level; DelayedBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 4, 0, false)); DelayedBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreasePercentage, 20, 0, true)); Delay = 400; }