Esempio n. 1
0
 public IronSkin(int Level)
 {
     Name     = "Iron Skin";
     Duration = 300;
     Id       = 71;
     _level   = Level;
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.DecreaseMeleePercentage, 20, 0, false, true));
     DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.DecreaseDistancePercentage, 65, 0, false, true));
     DelayedBuffs.Add(new BCardEntry(BCard.Type.Cooldown, BCard.SubType.DecreasePercentage, 15, 0, false));
     Delay = 2;
 }
Esempio n. 2
0
        public Berserker(int Level)
        {
            Name     = "Berserker";
            Duration = 600;
            Id       = 149;
            DirectBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreaseMelee, 400, 0, false));
            DirectBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 2, 0, false));
            DirectBuffs.Add(new BCardEntry(BCard.Type.Defense, BCard.SubType.Decrease, 200, 0, false));

            _level = Level;
            DelayedBuffs.Add(new BCardEntry(BCard.Type.Speed, BCard.SubType.Increase, 4, 0, false));
            DelayedBuffs.Add(new BCardEntry(BCard.Type.Damage, BCard.SubType.IncreasePercentage, 20, 0, true));
            Delay = 400;
        }