Esempio n. 1
0
        private void Start()
        {
            Profiler.BeginSample("Array for each");
            numbers.ForEach(x =>
            {
                // x is the array item.
            });
            Profiler.EndSample();

            Profiler.BeginSample("List for each");
            numberList.ForEach(x =>
            {
            });
            Profiler.EndSample();

            Vector2    mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
            Vector2Int tilePosition  = mousePosition.ToInt();

            string  decmialNumbersString = "1234.45";
            float   result   = decmialNumbersString.ParseFloatInvariant();
            Vector3 position = transform.position;

            if (position.IsNaN())
            {
                return;
            }

            if (randomFloat == 1f)
            {
            }

            if (randomInt == 3)
            {
            }

            if (randomFloat == testFloat)
            {
            }

            if (randomInt == testInt)
            {
            }

            if (gameObject.layer == layerSelection)
            {
            }
            layerSelection = gameObject.layer;

            testInt   = randomInt;
            testFloat = randomFloat;

            Vector3 normalFloatMultiply        = Vector3.one * testFloat;
            Vector3 normalFloatMultiplyInverse = testFloat * Vector3.one;
            Vector3 randomFloatMultiply        = Vector3.one * randomFloat;
            Vector3 randomFloatMultiplyInverse = randomFloat * Vector3.one;

            Vector3Int normalIntMultiply = Vector3Int.one * testInt;
            Vector3Int randomIntMultiply = Vector3Int.one * testInt;

            if (Input.GetKeyDown(KeyCode.Space))
            {
                SceneManager.LoadScene(gameScene);
            }

            Time.timeScale = 0;

            DelayedActions.ScheduleAction(() =>
            {
                Debug.Log("No timescale action!");
                Time.timeScale = 1;
            }, 5f, true);

            DelayedActions.ScheduleAction(() =>
            {
                Debug.Log("Delayed action after two seconds!");
            }, 2);

            DelayedActions.ScheduleAction(DelayedFunction, 5);
        }