private void EditBoxGotFocus(object sender, RoutedEventArgs e) { var textBox = (TextBox)sender; textBox.IsReadOnly = false; DelayedAction.Execute(textBox.SelectAll, 50); }
public void AddNotification(string message, double displaySeconds, SolidColorBrush brush = null) { var notification = new NotificationViewModel() { Message = message, Color = brush ?? new SolidColorBrush(Colors.WhiteSmoke) }; this.Notifications.Add(notification); DelayedAction.Execute(() => this.RemoveNotification(notification), (int)(displaySeconds * 1000)); }
public static void DJCommand(string value, WorldClient client) { int id = DelayedActionRecord.DelayedActions.DynamicPop(x => x.Id); DelayedActionRecord record = new DelayedActionRecord(id, "Monsters", 30, value, client.Character.Map.Id.ToString()); record.AddElement(); DelayedAction action = new DelayedAction(record); DelayedActionManager.AddAction(action); action.Execute(); }
private void StartAutosimulateCountdown() { if (_isAutoSimulateOn) { if (_autoSimulationAction == null) { _autoSimulationAction = DelayedAction.Execute(this.SimulationTool.RunMonteCarloSimulation, TimeSpan.FromSeconds(5)); } _autoSimulationAction.Reset(); } }
public static void DjCommand(string value, WorldClient client) { if (value == null) { client.Character.ReplyError("You must provide a list of monsters to spawn. Example: 23,24,25,26."); return; } int id = DelayedActionRecord.DelayedActions.DynamicPop(x => x.Id); DelayedActionRecord record = new DelayedActionRecord(id, "Monsters", 30, value, client.Character.Map.Id.ToString()); record.AddElement(); DelayedAction action = new DelayedAction(record); DelayedActionManager.AddAction(action); action.Execute(); }
public static void CreateDelayedAction(string value, WorldClient client) { var split = value.Split(' '); string actionType = split[0]; // for dungeon: Monsters int interval = int.Parse(split[1]); // ex: 30 (in seconds) string value1 = split[2]; // For dungeons: list of monsters var value2 = client.Character.Map.Id.ToString(); DelayedActionRecord record = new DelayedActionRecord(actionType, interval, value1, value2); record.AddInstantElement(); DelayedAction action = new DelayedAction(record); DelayedActionManager.AddAction(action); action.Execute(); client.Character.Reply($"Successfully created DelayedAction record {record}."); }
public static void TestCommand(string value, WorldClient client) { client.SendRaw(RawDataManager.GetRawData("gvgpanel")); client.Character.Reply("Done"); // client.Character.SpellAnim(7356); return; client.Character.Record.Stats.LifePoints = 99999; client.Character.Record.Stats.ActionPoints.Base += 99; client.Character.Record.Stats.MaxLifePoints = 99999; client.Character.RefreshStats(); return; int id = DelayedActionRecord.DelayedActions.DynamicPop(x => x.Id); DelayedActionRecord record = new DelayedActionRecord(id, "CharacterMonster", 50, value, client.Character.Map.Id.ToString()); record.AddElement(); DelayedAction action = new DelayedAction(record); DelayedActionManager.AddAction(action); action.Execute(); }
private void Update() { Rules rules = gameManager.Rules; // Check if trick is finished if (gameManager.Rules.TrickIsFinished(Game.CurrentTrick)) { LastTrickWinner = rules.TrickWinner(Game.CurrentTrick); } else { // Reset last trick winner when trick is cleared LastTrickWinner = -1; } // Make AI actions for (int i = 0; i < Game.NumberOfPlayers; i++) { int player = i; // Check if player is an AI player if (GetPlayerByIndex(player) is HumanPlayerViewModel == false) { // No delay for pass actions if (rules.CanPassCards(player)) { aiPlayer.MakeAction(gameManager, player); } // Delay play actions if (rules.CanPlay(player)) { delayedAction = new DelayedAction(); delayedAction.Delay = aiDelay; delayedAction.Action = new Action(() => { aiPlayer.MakeAction(gameManager, player); }); delayedAction.Execute(); } } } // Check if waiting for new turn if (rules.CanStartNewTurn()) { gameManager.StartNewTurn(); } // Ceck if trick is finished if (rules.CanClearTrick()) { delayedAction = new DelayedAction(); delayedAction.Delay = clearTrickDelay; delayedAction.Action = new Action(() => { gameManager.ClearTrick(); }); delayedAction.Execute(); } }
public void RemoveNotification(NotificationViewModel notification) { notification.IsRemoving = true; DelayedAction.Execute(() => this.Notifications.Remove(notification), 1000); }