Esempio n. 1
0
    void FixedUpdate()
    {
        if (speed < _maxSpeed && _speedUp)
        {
            speed += acceleration * Time.deltaTime;
            _animator.SetFloat("Speed", speed);
        }
        else if (!_speedUp && speed > _minSpeed)
        {
            speed -= acceleration * Time.deltaTime;
            _animator.SetFloat("Speed", speed);
        }

        _delayGenerator.Update();
        _materialDelay.Update();
    }
Esempio n. 2
0
 private void FixedUpdate()
 {
     _animationDelayCreator.Update();
     _fallDelayCreator.Update();
 }
Esempio n. 3
0
 private void FixedUpdate()
 {
     variationDelay.Update();
 }