public RavenDBDataSource(IDocumentStore store, BindingNavigator bn, BindingSource bs) { _store = store; this.PageSize = 20; _bn = bn; _bs = bs; if (_bn.AddNewItem != null) { _bn.AddNewItem.Visible = false; } if (_bn.DeleteItem != null) { _bn.DeleteItem.Visible = false; } _bn.MoveFirstItem.Click += MoveFirstItem_Click; _bn.MoveLastItem.Click += MoveLastItem_Click; _bn.MoveNextItem.Click += MoveNextItem_Click; _bn.MovePreviousItem.Click += MovePreviousItem_Click; _bn.MoveFirstItem.Enabled = true; _bn.MoveLastItem.Enabled = true; _bn.MoveNextItem.Enabled = true; _bn.MovePreviousItem.Enabled = true; _bn.PositionItem.Enabled = true; delayEvent = new DelayEvent(); delayEvent.ActualDo += delayEvent_ActualDo; }
private IEnumerator Wait(float delay, DelayEvent e) { var wait = new WaitForSeconds(delay); yield return(wait); e.Invoke(); e.Destroy(); }
public async Task <BaseResponse> MqClientSendDelay() { DelayEvent nomalEvent = new DelayEvent { Content = " hello " }; _rabbitMqClient.SendMessageDelay(nomalEvent, DateTime.Now.AddSeconds(15)); return(BaseResponse.Ok()); }
public static TextMesh Pop <T>(T content, Color color, Vector3 position, int fontSize = -1, float time = 0f) { GameObject gameObject = new GameObject("Text Pop", typeof(TextMesh), typeof(TextPop)); gameObject.transform.position = position; TextPop pop = gameObject.GetComponent <TextPop>(); pop.Setup((fontSize > 0 ? fontSize : defualtFontSize) / 2f); DelayEvent.Create(time > 0 ? time : defualtPopTime, pop.DestorySelf); return(ConfigTextMesh(gameObject.GetComponent <TextMesh>(), content, color, fontSize)); }
void OnEnable() { _jobs = new AsyncHelper.DelayedJob[delayEvents.Length]; for (int i = 0; i < delayEvents.Length; i++) { float delay = delayEvents[i].delaySeconds; DelayEvent onComplete = delayEvents[i].onDelayAfterOnEnable; _jobs[i] = AsyncHelper.DoAfterDelay(delay, () => { onComplete?.Invoke(); } ); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 9)//Ground { if (delayTimer != null) { return; } delayTimer = DelayEvent.Create(delayTime, () => { onEnter?.Invoke(); Destroy(this); }); } }
public int _Add(DelayEventHandler handler, double delay, bool useLogicUpdate = false, string name = "") { if (handler == null) { return(0); } if (!string.IsNullOrEmpty(name)) { var ee = m_events.Find(d => d.name == name); if (ee != null) { ee.Destroy(); } } var e = DelayEvent.Create(delay, ++m_eventID, name, handler, useLogicUpdate); return(e.id); }
public void ReallocateComputeBuffer() { VertexMaxCount *= 2; var oldBufB = computeBufferBack; var oldBufF = computeBufferFront; var e = new DelayEvent(); e.RestTime = 5; e.Event = () => { oldBufB.Dispose(); oldBufF.Dispose(); }; delayEvents.Add(e); computeBufferFront = new ComputeBuffer(VertexMaxCount, VertexSize, ComputeBufferType.Default); computeBufferBack = new ComputeBuffer(VertexMaxCount, VertexSize, ComputeBufferType.Default); computeBufferTemp = new byte[VertexMaxCount * VertexSize]; }
public void Notify(string callEvent, IEventArgs args, float delayTime = 0) { List <IEventListener> listeners = null; if (EventDict.TryGetValue(callEvent, out listeners)) { if (delayTime < 0) { for (int i = 0; i < listeners.Count; i++) { IEventListener listener = listeners[i]; try { listener.OnNotify(args); } catch (Exception e) { App.Logger.Error(e); } } } else { DelayEvent oDelayEvent = new DelayEvent(callEvent, args, delayTime, Notify); oDelayEvent.ToNotify(); } } }
private static WaveEvent ProcessWaveEvent(XmlNode node) { WaveEvent wEvent = null; string tag = node.Name; switch (tag) { case "dialog": string id = node.Attributes["ref"].InnerText; wEvent = new DialogEvent(id); break; case "enemy": int type = int.Parse(node.Attributes["type"].InnerText); Debug.Log("Type: " + type); int qta = int.Parse(node.Attributes["qta"].InnerText); int delay = int.Parse(node.Attributes["delay"].InnerText); wEvent = new GenerateEnemyEvent((UFOType)type, qta, delay); break; case "wait": wEvent = new WaitEvent(); break; case "delay": int time = int.Parse(node.Attributes["seconds"].InnerText); wEvent = new DelayEvent(time); break; case "powerup": //int ptype = int.Parse(node.Attributes["type"].InnerText); wEvent = new PowerUpEvent(); break; } return(wEvent); }
public void EventEffectControl(int i) { XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(((TextAsset)Resources.Load("Xml/Event")).text); XmlElement xmlNode = xmlDoc.DocumentElement; foreach (XmlNode elements in xmlNode) { XmlElement element = elements as XmlElement; if (element == null) { continue; } if (element.LocalName == "event") { if (element.Attributes["id"].Value == i.ToString()) { XmlElement effects = element.SelectSingleNode("effects") as XmlElement; int.TryParse(effects.Attributes["amount"].Value, out int amount); for (int a = 0; a < amount; a++) { var effect = effects.ChildNodes[a] as XmlElement; if (isImportantList.Contains(i)) { if (effect.HasAttribute("CG")) { int.TryParse(effect.Attributes["CG"].Value, out int CGI); if (CGI != CGIndex) { continue; } } } switch (effect.Attributes["type"].Value) { case "value": float value = float.Parse(effect.Attributes["value"].Value); switch (effect.InnerText) { case "Influence": num.InfluenceVal = InnerEffectValue(effect.Attributes["sign"].Value, num.InfluenceVal, value); break; default: break; } break; case "news": int.TryParse(effect.Attributes["index"].Value, out int newsIndex); if (effect.HasAttribute("slot")) { switch (effect.Attributes["slot"].Value) { case "Influence": AddNews(newsIndex, num.InfluenceVal.ToString()); break; default: AddNews(newsIndex, ""); break; } } else { AddNews(newsIndex, ""); } break; case "event": int delayDay = 0; int.TryParse(effect.Attributes["index"].Value, out int eventIndex); if (effect.HasAttribute("delay")) { int.TryParse(effect.Attributes["delay"].Value, out delayDay); } if (UnActiveEvent.Contains(eventIndex)) { if (delayDay > 0) { DelayEvent.Add(eventIndex); DelayDay.Add(delayDay); UnActiveEvent.Remove(eventIndex); } else { ActiveEvent.Add(eventIndex); UnActiveEvent.Remove(eventIndex); } } break; case "message": Debug.Log(effect.InnerText); break; default: break; } } } } } }
public PlayAudioEvent(DelayEvent eventData) { _audioType = eventData.AuidoType; _audioClip = eventData.Audio; }
void Selecting() { highlight = null; bool onPlayer = false; bool hasPlayer = Unit.player != null; if (Mouse.Hit(out RaycastHit hit, LayerMask.GetMask("Unit"))) { highlight = hit.transform.GetComponent <Unit>(); if (hasPlayer) { onPlayer = playerTeam.memebers.Contains(highlight); } } bool showInfo = Input.GetKey(KeyCode.LeftAlt); bool action = Input.GetKeyDown(KeyCode.Space); bool selectPlayer = Mouse.LeftDown && onPlayer; foreach (Unit unit in Unit.All) { if (action) { unit.Display(Unit.Highlight.Nothing); } else if (unit == highlight) { Unit.Highlight state = Unit.Highlight.Attack | Unit.Highlight.Outline | Unit.Highlight.Info; if (onPlayer) { state |= Unit.Highlight.Moving; } unit.Display(state); } else { Unit.Highlight state = Unit.Highlight.Nothing; if (showInfo) { state |= Unit.Highlight.Info | Unit.Highlight.Attack; } unit.Display(state); } } Hint.self.space.SetActive(!selectPlayer && !action); Hint.self.alt.SetActive(!showInfo && !action); Hint.self.control.SetActive(onPlayer && !selectPlayer && !action); Hint.self.shift.SetActive(false); Hint.self.ctrl.SetActive(selectPlayer && !action); Hint.self.right.SetActive(selectPlayer && !action); Hint.self.confirm.SetActive(selectPlayer && !action); if (selectPlayer) { selected = highlight as Player; selected.ControlStart(); stateUpdate = Control; } else if (action) { stateUpdate = null; Team.NonUser.NpcDecision(); if (hasPlayer) { playerTeam.memebers.ForEach(x => (x as Player).StatusReset()); } Unit.Action(() => { Unit.Alive.RemoveAll(x => x.isDie); Team.All.RemoveAll(x => x.memebers.Count == 0); Team.NonUser.RemoveAll(x => x.memebers.Count == 0); if (Team.All.Count == 1 && !testing) { stateUpdate = null; DelayEvent.Create(2f, () => { Arena.ContestComplete(Team.All.First()); Team.All.Clear(); Team.NonUser.Clear(); Unit.All.Clear(); Unit.Alive.Clear(); }); } else { Team.All.ForEach(x => x.Update()); stateUpdate = Selecting; } }); } }
public static void Delay(int time, DelayEvent even) { Thread.Sleep(time); even(); }
public LabelEvent(DelayEvent eventData) { _data = eventData; }
public HintEvent(DelayEvent eventData) { _data = eventData; }
public void Initialize(GunObject g) { gun = g; onDelay = new DelayEvent(); }
public ChangeBodyEvent(DelayEvent eventData) { _bodyPos = eventData.BodyPos; _bodyShowPos = eventData.BodyShowType; _body = eventData.Body; }