Esempio n. 1
0
    public void OnTriggerEnter(Collider other)
    {
        if (InputManager.IsUserInput(other))
        {
            if (deform)
            {
                Debug.Log("hit");
                Vector3 point = GetComponent <Collider>().ClosestPoint(other.transform.position);
                //point += hit.normal * offset;
                // need to extract the normal of the laser surface
                // might be a bit of a hack, create a raycast from the positions of the caller and activator and extract the normal from it
                Ray        ray = new Ray(other.transform.position, this.transform.position);
                RaycastHit hit;
                Physics.Raycast(ray, out hit);

                point += hit.normal * offset;
                deform.AddDeformForce(point, force);
            }
        }
    }
Esempio n. 2
0
    void Update()
    {
        if (Input.GetMouseButton(0))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit))
            {
                // this below is the important part
                Deformation deform = hit.collider.GetComponent <Deformation>();
                if (deform)
                {
                    Vector3 point = hit.point;
                    point += hit.normal * offset;
                    deform.AddDeformForce(point, force);
                }
            }
        }
    }