Esempio n. 1
0
    public void Simulate()
    {
        GameObject   go           = new GameObject("A piece of cloth");
        DeformObject deformObject = go.AddComponent <DeformObject>();

        go.transform.parent        = deformManager.transform.parent;
        go.transform.localPosition = new Vector3(0, 1, 0);
        go.transform.localRotation = Quaternion.AngleAxis(90, new Vector3(1, 0, 0));

        Mesh mesh = clothModels[0].GetComponent <BoundaryPointsHandler>().GetComponent <MeshFilter>().sharedMesh;

        //deformObject.SetMesh(mesh);
        //deformObject.SetMaterial(garmentMaterial);
        deformObject.mesh     = mesh;
        deformObject.material = garmentMaterial;


        //deformManager.Reset();


        //////////////
        //yolo
        /////////////
        List <int> yobro = VibbiMeshUtils.DefineSeamFromLines(clothModels[1].GetComponent <BoundaryPointsHandler>().boundaryLines[0], clothModels[0].GetComponent <BoundaryPointsHandler>().boundaryLines[1]);

        Debug.Log(yobro.Count);
        for (int i = 0; i < yobro.Count; i += 2)
        {
            Debug.Log(yobro[i] + " " + yobro[i + 1]);
        }
    }
Esempio n. 2
0
    public void StartSimulation()
    {
        foreach (GameObject o in clothPieces)
        {
            Mesh         mesh         = o.GetComponent <MeshFilter>().sharedMesh;
            DeformObject deformObject = o.AddComponent <DeformObject>();

            deformObject.originalMesh = mesh;
            deformObject.material     = o.GetComponent <MeshRenderer>().material;
            deformObject.AddToSimulation();
        }

        deformManager.Reset();
    }