private void DefTypeLink( BINEntry entryDst, BINEntry entrySrc, string cdef) { DefinitionType def = FileDatabase.Instance.Definitions.GetDefinition( entryDst.Definition); def.ReadIn(entryDst); if (def.CDefs == null) { return; } CDefLink link = def.get_CDefLinks(cdef); if (link != null) { link.DataID = entrySrc.ID.ToString(); def.Write(entryDst); return; } def = null; }
private void btnApplyChanges_Click(object sender, EventArgs e) { m_Entry.Definition = txtDefinitionType.Text; m_Entry.Name = txtSymbolName.Text; if (m_DefDisplay != null) { m_DefDisplay.ApplyChanges(); m_DefType.Write(m_Entry); } }
/// <summary> /// Fix the links to self. /// </summary> /// <param name="entry"></param> /// <param name="originalId"></param> private void FixMainEntry(BINEntry entry, int originalId) { DefinitionType def = ContentManager.Instance.Definitions.GetDefinition( entry.Definition); def.ReadIn(entry); def.FixLinks( LinkDestination.GameBINEntryID, originalId, entry.ID); def.Write(entry); }
private void ApplyChanges() { if (!myModified) { return; } ApplyScript(myMode1, textBox1.Text); ApplyScript(myMode2, textBox2.Text); ApplyScript(myMode3, textBox3.Text); myDefType.Write(myCutscene); myModified = false; }
private void addEntryToolStripMenuItem_Click(object sender, EventArgs e) { FormNewGameBINEntry form = new FormNewGameBINEntry(myBIN); if (form.ShowDialog(this) == DialogResult.OK) { byte[] data = null; BINEntry defEntry = myBIN.GetEntryByName( form.Template); if (defEntry == null) { form.Dispose(); form = null; MessageBox.Show(this, "Default entry not found."); return; } data = defEntry.Data; BINEntry entry = myBIN.AddEntry( form.SymbolName, form.Definition, data); DefinitionType defType = ContentManager.Instance.Definitions.GetDefinition( form.Definition); defType.ReadIn(entry); defType.FixLinks( LinkDestination.GameBINEntryID, defEntry.ID, entry.ID); defType.Write(entry); treeView.SelectedNode = AddEntry(entry); data = null; } form.Dispose(); form = null; }
private void AssetLink( BINEntry entryDst, AssetTemplate assetItem, UInt32 assetId) { DefinitionType def = ContentManager.Instance.Definitions.GetDefinition( entryDst.Definition); def.ReadIn(entryDst); FableMod.ContentManagement.Control c = def.FindControl(assetItem.ControlID); if (c != null) { ((Member)c.Members[assetItem.Element]).Value = assetId.ToString(); def.Write(entryDst); } def = null; }