Esempio n. 1
0
        public static (LevelComponent, IReadOnlyList <Room>) CreateLevel(DefiningMapFragment fragment, Game game)
        {
            var branch = new GameBranch
            {
                Game       = game,
                Name       = "test branch",
                Length     = 1,
                Difficulty = 1
            };

            game.Branches.Add(branch);

            fragment.EnsureInitialized(game);
            if (fragment.Height != 0)
            {
                fragment.LevelHeight = fragment.Height;
            }

            if (fragment.Width != 0)
            {
                fragment.LevelWidth = fragment.Width;
            }

            var level = LevelGenerator.CreateEmpty(branch, 0, game.Random.Seed, game.Manager);
            var rooms = LevelGenerator.Generate(level, fragment);

            return(level, rooms);
        }
Esempio n. 2
0
        public static (LevelComponent, IReadOnlyList <Room>) BuildLevelWithRooms(string map = "", uint?seed = null)
        {
            var game = CreateGame(seed);

            var fragment = new DefiningMapFragment
            {
                Map    = map,
                Layout = new EmptyLayout {
                    Coverage = 0
                },
                CreatureGenerator = new CreatureGenerator {
                    ExpectedInitialCount = 0
                },
                ItemGenerator = new ItemGenerator {
                    ExpectedInitialCount = 0
                }
            };

            return(CreateLevel(fragment, game));
        }
Esempio n. 3
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        public static List <Room> Generate(LevelComponent levelComponent, DefiningMapFragment fragment)
        {
            levelComponent.Height = fragment.LevelHeight;
            levelComponent.Width  = fragment.LevelWidth;

            levelComponent.Terrain           = new byte[levelComponent.Height * levelComponent.Width];
            levelComponent.WallNeighbours    = new byte[levelComponent.Height * levelComponent.Width];
            levelComponent.VisibleNeighbours = new byte[levelComponent.Height * levelComponent.Width];
            levelComponent.VisibleTerrain    = new byte[levelComponent.Height * levelComponent.Width];
            levelComponent.KnownTerrain      = new byte[levelComponent.Height * levelComponent.Width];
            for (var i = 0; i < levelComponent.KnownTerrain.Length; i++)
            {
                levelComponent.KnownTerrain[i] = (byte)MapFeature.Unexplored;
            }

            levelComponent.EnsureInitialized();

            var rooms = fragment.Layout.Fill(levelComponent, fragment);

            fragment.CreatureGenerator.Fill(levelComponent, rooms);
            fragment.ItemGenerator.Fill(levelComponent, rooms);

            return(rooms);
        }
Esempio n. 4
0
 private static void Verify(string script, DefiningMapFragment fragment)
 => Verify(script, fragment, f => f.Name, VerifyNoUnicode);