/// <summary> /// Constructs a new UIImage instance. /// </summary> /// <param name="Node">A DefineImageNode instance, as generated by an Abstract Syntax Tree (see UIScreen.cs).</param> /// <param name="Screen">A UIScreen instance.</param> public UIImage(DefineImageNode Node, UIScreen Screen) : base(Screen) { Name = Node.Name; Texture = FileManager.GetTexture(ulong.Parse(Node.AssetID, System.Globalization.NumberStyles.HexNumber)); m_Loaded = true; }
/// <summary> /// Constructs a new UIBackgroundImage instance. /// </summary> /// <param name="Node">A DefineImageNode instance, as generated by an Abstract Syntax Tree (see UIScreen.cs).</param> /// <param name="Screen">A UIScreen instance.</param> /// <param name="Opacity">Opacity of this UIImage. Defaults to 255.</param> public UIBackgroundImage(DefineImageNode Node, UIScreen Screen, float Opacity = 255f) : base(Screen) { Name = Node.Name; Texture = FileManager.Instance.GetTexture(ulong.Parse(Node.AssetID, System.Globalization.NumberStyles.HexNumber)); m_Opacity = Opacity; DrawOrder = (int)DrawOrderEnum.Game; Visible = true; }
/// <summary> /// Walks a generated AST (Abstract Syntax Tree) and creates the elements of this UIScreen. /// </summary> /// <param name="State">A ParserState instance.</param> /// <param name="node">The root node of the AST.</param> private void WalkTree(UIParser.ParserState State, AstNode node, ref ParseResult Result) { NodeType NType = (NodeType)Enum.Parse(typeof(NodeType), node.ToString(), true); switch (NType) { case NodeType.DefineImage: //Defines an image and loads a texture for it. DefineImageNode ImgNode = (DefineImageNode)UINode.GetNode(node); UIImage Img = new UIImage(ImgNode, m_Screen); Result.Elements.Add(ImgNode.Name, Img); break; case NodeType.DefineString: //Defines a string with a name. DefineStringNode StrNode = (DefineStringNode)UINode.GetNode(node); Result.Strings.Add(StrNode.Name, StringManager.StrTable(State.CurrentStringTable)[StrNode.StrIndex]); break; case NodeType.AddButton: //Defines a button. AddButtonNode ButtonNode = (AddButtonNode)UINode.GetNode(node); UIButton Btn = new UIButton(ButtonNode, Result, m_Screen); Result.Elements.Add(ButtonNode.Name, Btn); break; case NodeType.AddText: AddTextNode TextNode = (AddTextNode)UINode.GetNode(node); UILabel Lbl = new UILabel(TextNode, Result, m_Screen); Result.Elements.Add(TextNode.Name, Lbl); break; case NodeType.AddTextEdit: AddTextEditNode TextEditNode = (AddTextEditNode)UINode.GetNode(node); UITextEdit2 Txt = new UITextEdit2(TextEditNode, State, m_Screen); Result.Elements.Add(TextEditNode.Name, Txt); break; case NodeType.AddSlider: AddSliderNode SliderNode = (AddSliderNode)UINode.GetNode(node); UISlider Slider = new UISlider(SliderNode, State, m_Screen); Result.Elements.Add(SliderNode.Name, Slider); break; case NodeType.SetSharedProperties: //Assigns a bunch of shared properties to declarations following the statement. State.InSharedPropertiesGroup = true; SetSharedPropsNode SharedPropsNode = (SetSharedPropsNode)UINode.GetNode(node); if (SharedPropsNode.StringTable != null) { State.CurrentStringTable = (int)SharedPropsNode.StringTable; } if (SharedPropsNode.ControlPosition != null) { State.Position[0] = SharedPropsNode.ControlPosition.Numbers[0]; State.Position[1] = SharedPropsNode.ControlPosition.Numbers[1]; break; } if (SharedPropsNode.Color != null) { State.Color = new Color(); State.Color.R = (byte)SharedPropsNode.Color.Numbers[0]; State.Color.G = (byte)SharedPropsNode.Color.Numbers[1]; State.Color.B = (byte)SharedPropsNode.Color.Numbers[2]; } if (SharedPropsNode.TextColor != null) { State.TextColor = new Color(); State.TextColor.R = (byte)SharedPropsNode.TextColor.Numbers[0]; State.TextColor.G = (byte)SharedPropsNode.TextColor.Numbers[1]; State.TextColor.B = (byte)SharedPropsNode.TextColor.Numbers[2]; } if (SharedPropsNode.TextColorSelected != null) { State.TextColorSelected = new Color(); State.TextColorSelected.R = (byte)SharedPropsNode.TextColorSelected.Numbers[0]; State.TextColorSelected.G = (byte)SharedPropsNode.TextColorSelected.Numbers[1]; State.TextColorSelected.B = (byte)SharedPropsNode.TextColorSelected.Numbers[2]; } if (SharedPropsNode.TextColorHighlighted != null) { State.TextColorHighlighted = new Color(); State.TextColorHighlighted.R = (byte)SharedPropsNode.TextColorHighlighted.Numbers[0]; State.TextColorHighlighted.G = (byte)SharedPropsNode.TextColorHighlighted.Numbers[1]; State.TextColorHighlighted.B = (byte)SharedPropsNode.TextColorHighlighted.Numbers[2]; } if (SharedPropsNode.TextColorDisabled != null) { State.TextColorDisabled = new Color(); State.TextColorDisabled.R = (byte)SharedPropsNode.TextColorDisabled.Numbers[0]; State.TextColorDisabled.G = (byte)SharedPropsNode.TextColorDisabled.Numbers[1]; State.TextColorDisabled.B = (byte)SharedPropsNode.TextColorDisabled.Numbers[2]; } if (SharedPropsNode.BackColor != null) { State.BackColor = new Color(); State.BackColor.R = (byte)SharedPropsNode.BackColor.Numbers[0]; State.BackColor.G = (byte)SharedPropsNode.BackColor.Numbers[1]; State.BackColor.B = (byte)SharedPropsNode.BackColor.Numbers[2]; } if (SharedPropsNode.CursorColor != null) { State.CursorColor = new Color(); State.CursorColor.R = (byte)SharedPropsNode.CursorColor.Numbers[0]; State.CursorColor.G = (byte)SharedPropsNode.CursorColor.Numbers[1]; State.CursorColor.B = (byte)SharedPropsNode.CursorColor.Numbers[2]; } if (SharedPropsNode.TextButton) { State.TextButton = true; } if (SharedPropsNode.Opaque != null) { State.IsOpaque = (SharedPropsNode.Opaque == 1) ? true : false; } if (SharedPropsNode.Transparent != null) { State.IsTransparent = (SharedPropsNode.Transparent == 1) ? true : false; } if (SharedPropsNode.Alignment != null) { State.Alignment = (int)SharedPropsNode.Alignment; } if (SharedPropsNode.Image != "") { State.Image = SharedPropsNode.Image; } if (SharedPropsNode.Tooltip != "") { State.Tooltip = SharedPropsNode.Tooltip; } if (SharedPropsNode.Text != "") { State.Caption = SharedPropsNode.Text; } if (SharedPropsNode.Size != null) { State.Size = new Vector2(SharedPropsNode.Size.Numbers[0], SharedPropsNode.Size.Numbers[1]); } if (SharedPropsNode.Orientation != null) { State.Orientation = (int)SharedPropsNode.Orientation; } if (SharedPropsNode.Font != null) { State.Font = (int)SharedPropsNode.Font; } if (SharedPropsNode.Opaque != null) { State.Opaque = (int)SharedPropsNode.Opaque; } break; case NodeType.SetControlProperties: //Sets a bunch of properties to a specified control. SetControlPropsNode ControlPropsNode = (SetControlPropsNode)UINode.GetNode(node); UIControl Ctrl = new UIControl(ControlPropsNode, m_Screen, State); Result.Controls.Add(ControlPropsNode.Control, Ctrl); if (State.InSharedPropertiesGroup) { UIElement Test = new UIElement(m_Screen, null); //Script implicitly created an object... :\ if (!Result.Elements.TryGetValue(ControlPropsNode.Control, out Test)) { Result.Elements.Add(ControlPropsNode.Control, new UIElement(m_Screen, null)); if (Ctrl.Image != null) { Result.Elements[ControlPropsNode.Control].Image = new UIImage(Ctrl.Image); } Result.Elements[ControlPropsNode.Control].Position = Ctrl.Position; } } break; case NodeType.End: State.InSharedPropertiesGroup = false; State.Image = ""; //Reset State.TextButton = false; //Reset State.Color = new Color(); State.Caption = ""; State.Size = new Vector2(0, 0); State.Alignment = 0; State.Font = 0; //TODO: Reset more? break; } foreach (AstNode child in node.ChildNodes) { WalkTree(State, child, ref Result); } }