Esempio n. 1
0
    DefensivePosition GetDefensivePositions(DefensivePosition_Name name)
    {
        DefensivePosition output = null;

        for (int i = 0; i < defensivePositions.Length; i++)
        {
            if (defensivePositions[i].name == name)
            {
                output = defensivePositions[i];
            }
        }

        return(output);
    }
Esempio n. 2
0
    void DefensivePositionSetup(DefensivePosition pos)
    {
        for (int i = 0; i < pos.defensePoints.Length; i++)
        {
            Survivor_AI targetAI = null;

            for (int j = 0; j < survivorAIs.Length; j++)
            {
                Survivor_AI sAI = survivorAIs[j];

                if (sAI.currDefensePoint == null)
                {
                    targetAI = sAI;
                    targetAI.currDefensePoint = pos.defensePoints[i];
                    targetAI.SetBehaviorTree(new Task_FindPath(targetAI.currDefensePoint.transform.position, targetAI));
                    break;
                }
            }
        }
    }
Esempio n. 3
0
    void UpdateDefensivePositions()
    {
        if (GameManager.GetCurrentWaveNumber() == 0)
        {
            ResetDefensePositions();

            DefensivePosition dPos = GetDefensivePositions(DefensivePosition_Name.LVL1);

            DefensivePositionSetup(dPos);

            ResetSurvivorsBT();
        }

        // Level 2 setup
        else if (GameManager.GetCurrentWaveNumber() == 1 && GameManager.GetBreakTimeRemaining() > 0 &&
                 GameManager.getAllEnemies().Count == 0)
        {
            ResetDefensePositions();

            DefensivePosition dPos = GetDefensivePositions(DefensivePosition_Name.LVL2);

            DefensivePositionSetup(dPos);

            ResetSurvivorsBT();
        }

        // Level 3 setup
        else if (GameManager.GetCurrentWaveNumber() == 2 && GameManager.GetBreakTimeRemaining() > 0 &&
                 GameManager.getAllEnemies().Count == 0)
        {
            ResetDefensePositions();


            DefensivePosition dPos = GetDefensivePositions(DefensivePosition_Name.LVL3);

            DefensivePositionSetup(dPos);

            ResetSurvivorsBT();
        }

        // Level 5 setup
        else if (GameManager.GetCurrentWaveNumber() == 4 && GameManager.GetBreakTimeRemaining() > 0 &&
                 GameManager.getAllEnemies().Count == 0)
        {
            ResetDefensePositions();

            DefensivePosition dPos = GetDefensivePositions(DefensivePosition_Name.LVL5);

            DefensivePositionSetup(dPos);

            ResetSurvivorsBT();
        }

        // Level 6 set up
        else if (GameManager.GetCurrentWaveNumber() == 5 && GameManager.GetBreakTimeRemaining() > 0 &&
                 GameManager.getAllEnemies().Count == 0)
        {
            ResetDefensePositions();

            DefensivePosition dPos = GetDefensivePositions(DefensivePosition_Name.LVL6);

            DefensivePositionSetup(dPos);

            ResetSurvivorsBT();
        }

        // Level 7 set up
    }