public override int GetHashCode() { return(AttackRating.GetHashCode() + DefenseRating.GetHashCode() + MovementRating.GetHashCode()); }
public override Dictionary <string, string> GetCharacterDisplayCalculationValues() { Dictionary <string, string> dict = new Dictionary <string, string>(); dict["Miss"] = Miss.ToString("F2") + "%"; dict["Dodge"] = Dodge.ToString("F2") + "%"; dict["Parry"] = Parry.ToString("F2") + "%"; dict["Armor Damage Reduction"] = (ArmorDamageReduction * 100.0f).ToString("F2") + "%"; dict["Magic Damage Reduction"] = (MagicDamageReduction * 100.0f).ToString("F2") + "%" + string.Format("*Arcane: {0:0}\n", BasicStats.ArcaneResistance) + string.Format("Fire: {0:0}\n", BasicStats.FireResistance) + string.Format("Frost: {0:0}\n", BasicStats.FrostResistance) + string.Format("Nature: {0:0}\n", BasicStats.NatureResistance) + string.Format("Shadow: {0:0}", BasicStats.ShadowResistance); dict["Total Avoidance"] = (Miss + Parry + Dodge).ToString("F2") + "%"; // Another duplicate math location. dict["Burst Time"] = String.Format("{0:0.0} sec", BurstTime); dict["Reaction Time"] = String.Format("{0:0.0} sec", ReactionTime); dict["Health"] = BasicStats.Health.ToString("F0"); dict["Armor"] = BasicStats.Armor.ToString("F0"); dict["Strength"] = BasicStats.Strength.ToString("F0"); dict["Agility"] = BasicStats.Agility.ToString("F0"); dict["Stamina"] = BasicStats.Stamina.ToString("F0"); dict["Hit Rating"] = BasicStats.HitRating.ToString("F0"); dict["Haste Rating"] = BasicStats.HasteRating.ToString("F0"); dict["Crit Rating"] = BasicStats.CritRating.ToString("F0"); dict["Physical Crit"] = (BasicStats.PhysicalCrit * 100f).ToString("F2"); dict["Expertise"] = Expertise.ToString("F0"); dict["Attack Power"] = BasicStats.AttackPower.ToString("F0"); dict["Armor Penetration"] = (BasicStats.ArmorPenetration * 100f).ToString("F2") + "%"; dict["Armor Penetration Rating"] = BasicStats.ArmorPenetrationRating.ToString("F0"); dict["DPS"] = DPS.ToString("F0"); dict["Rotation Time"] = String.Format("{0:0.00} sec", (RotationTime / 1000)); dict["Total Threat"] = TotalThreat.ToString("F0"); #region Rune Strike Limit dict["RS Limited"] = ""; if (RSLimit == (int)RSState.Good) { dict["RS Limited"] = "none"; } else { if (1 == (RSLimit & (int)RSState.TimeStarved)) { dict["RS Limited"] += "Swing Starved "; } if (1 == (RSLimit & (int)RSState.RPStarved)) { dict["RS Limited"] += "RP Starved "; } } #endregion #region Ability Costs dict["Blood"] = Blood.ToString("F0"); dict["Frost"] = Frost.ToString("F0"); dict["Unholy"] = Unholy.ToString("F0"); dict["Death"] = Death.ToString("F0"); dict["Runic Power"] = RP.ToString("F0"); #endregion dict["Overall Points"] = OverallPoints.ToString("F1"); dict["Mitigation Points"] = String.Format("{0:0.0}", (Mitigation * MitigationWeight)); // Modified Mitigation. dict["Survival Points"] = String.Format("{0:0.0}", (Survival * SurvivalWeight)) + string.Format("*Physical:{0:0.0}\n", (PhysicalSurvival * SurvivalWeight)) + string.Format("Bleed:{0:0.0}\n", (BleedSurvival * SurvivalWeight)) + string.Format("Magic:{0:0.0}", (MagicSurvival * SurvivalWeight)); // Modified Survival dict["Threat Points"] = String.Format("{0:0.0}", (Threat * ThreatWeight)); // Modified Threat dict["Crit"] = Crit.ToString("F2"); dict["Defense"] = Defense.ToString("F0"); dict["Resilience"] = Resilience.ToString("F0"); dict["Defense Rating"] = DefenseRating.ToString("F0"); dict["Defense Rating needed"] = DefenseRatingNeeded.ToString("F0"); dict["Target Miss"] = (TargetMiss * 100.0f).ToString("F1") + "%"; dict["Target Dodge"] = (TargetDodge * 100.0f).ToString("F1") + "%"; dict["Target Parry"] = (TargetParry * 100.0f).ToString("F1") + "%"; return(dict); }