public void HandleDefendRequest(DefendRequestMessage message, int connectID) { PlayerData playerData = serverDataHolder.players.Find(x => x.playerIndex == connectID); RoomData currentRoom = serverDataHolder.rooms[playerData.roomID[0], playerData.roomID[1]]; //monster adds player to target list Monster monster = serverDataHolder.activeMonsters.Find(x => x.roomID == playerData.roomID); if (!monster.targetPlayers.Contains(playerData.playerIndex)) { monster.targetPlayers.Add(playerData.playerIndex); } //check treasure even has ammount if (currentRoom.containsMonster == false) { //if not then send request denied RequestDenied(message, connectID); return; } //then update data in player playerData.hp += 4; //send message back to player PlayerDefendsMessage defendMessage = new PlayerDefendsMessage() { PlayerID = connectID, newHP = (ushort)playerData.hp }; SendMessage(defendMessage, connections[connectID]); NextPlayerTurn(); }
/// <summary> /// Let the player defend in the game showing the shield. /// </summary> public void SendDefendRequest() { DefendRequestMessage defendRequest = new DefendRequestMessage(); clientBehaviour.SendRequest(defendRequest); PlayerManager.Instance.CurrentPlayer.Shield.SetActive(true); }
void Update() { networkJobHandle.Complete(); for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { connections.RemoveAtSwapBack(i); --i; } } NetworkConnection newConnection; while ((newConnection = networkDriver.Accept()) != default) { if (connections.Length >= 4) { return; } connections.Add(newConnection); //Debug.Log("Accepted new connection"); //new player data is set //Color col = Random.ColorHSV(); Color col = ColorExtensions.colors[(ColorExtensions.RandomStartIndex + newConnection.InternalId) % ColorExtensions.colors.Length]; col.a = 1; var colour = (Color32)col; var playerID = newConnection.InternalId; var welcomeMessage = new WelcomeMessage { PlayerID = playerID, Colour = ((uint)colour.r << 24) | ((uint)colour.g << 16) | ((uint)colour.b << 8) | colour.a }; SendMessage(welcomeMessage, newConnection); //save it to list PlayerData newData = new PlayerData(); newData.color = colour; newData.playerIndex = playerID; if (serverDataHolder.players == null) { serverDataHolder.players = new List <PlayerData>(); } serverDataHolder.players.Add(newData); //Debug.Log("server data holder players count: " + serverDataHolder.players.Count); } DataStreamReader reader; for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { continue; } NetworkEvent.Type cmd; while ((cmd = networkDriver.PopEventForConnection(connections[i], out reader)) != NetworkEvent.Type.Empty) { if (cmd == NetworkEvent.Type.Data) { var messageType = (MessageHeader.MessageType)reader.ReadUShort(); switch (messageType) { case MessageHeader.MessageType.none: StayAlive(i); break; case MessageHeader.MessageType.newPlayer: break; case MessageHeader.MessageType.welcome: break; case MessageHeader.MessageType.setName: var message = new SetNameMessage(); message.DeserializeObject(ref reader); messagesQueue.Enqueue(message); PlayerData newPlayerData = GetPlayerData(connections[i]); newPlayerData.name = message.Name; NewPlayerJoined(connections[i]); break; case MessageHeader.MessageType.playerLeft: break; case MessageHeader.MessageType.moveRequest: var moveRequest = new MoverequestMessage(); moveRequest.DeserializeObject(ref reader); //messagesQueue.Enqueue(moveRequest); bool canmove = HandleMoveRequest(moveRequest, i); if (canmove) { NextPlayerTurn(); } break; case MessageHeader.MessageType.claimTreasureRequest: var treasureRquest = new ClaimTreasureRequestMessage(); treasureRquest.DeserializeObject(ref reader); HandleTreasureClaim(treasureRquest, i); break; case MessageHeader.MessageType.leaveDungeonRequest: var leaveDungeonRequest = new LeavesDungeonRequestMessage(); leaveDungeonRequest.DeserializeObject(ref reader); HandleLeaveDungeonRequest(leaveDungeonRequest, i); break; case MessageHeader.MessageType.defendRequest: var defendRequest = new DefendRequestMessage(); defendRequest.DeserializeObject(ref reader); HandleDefendRequest(defendRequest, i); break; case MessageHeader.MessageType.attackRequest: var attackRequest = new AttackRequestMessage(); attackRequest.DeserializeObject(ref reader); HandleAttackRequest(attackRequest, i); break; default: break; } } else if (cmd == NetworkEvent.Type.Disconnect) { PlayerLeftMessage playerLeftMessage = new PlayerLeftMessage { PlayerLeftID = i }; SendMessageToAll(playerLeftMessage); Debug.Log("Client disconnected"); connections[i] = default; } } } networkJobHandle = networkDriver.ScheduleUpdate(); ProcessMessagesQueue(); }
public void RequestDefendAgainstMonster() { DefendRequestMessage message = new DefendRequestMessage(); dataHolder.client.SendMessage(message); }
public void Update() { networkJobHandle.Complete(); for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { connections.RemoveAtSwapBack(i); --i; } } NetworkConnection c; while (!serverManager.game.started && serverManager.lobby.players.Count < ServerManager.maxPlayers && (c = networkDriver.Accept()) != default) { connections.Add(c); Debug.Log("Accepted connection"); serverManager.HandleNewConnection(c.InternalId); } DataStreamReader reader; for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { continue; } NetworkEvent.Type cmd; while ((cmd = networkDriver.PopEventForConnection(connections[i], out reader)) != NetworkEvent.Type.Empty) { if (cmd == NetworkEvent.Type.Data) { var messageType = (Message.MessageType)reader.ReadUShort(); Debug.Log("Host Received: " + messageType + " from " + connections[i].InternalId); Message message = null; switch (messageType) { case Message.MessageType.None: break; //stay alive case Message.MessageType.SetName: message = new SetNameMessage(); break; case Message.MessageType.MoveRequest: message = new MoveRequestMessage(); break; case Message.MessageType.AttackRequest: message = new AttackRequestMessage(); break; case Message.MessageType.DefendRequest: message = new DefendRequestMessage(); break; case Message.MessageType.ClaimTreasureRequest: message = new ClaimTreasureRequestMessage(); break; case Message.MessageType.LeaveDungeonRequest: message = new LeaveDungeonRequestMessage(); break; default: break; } if (message != null) { message.DeserializeObject(ref reader); receivedMessagesQueue.Enqueue(new AdressedMessage(message, connections[i].InternalId)); } } else if (cmd == NetworkEvent.Type.Disconnect) { Debug.Log("Client disconnected"); serverManager.HandleDisconnect(connections[i].InternalId); connections[i] = default; } } } ProcessMessagesQueue(); //order slightly wrong but will be sent next cycle foreach (KeyValuePair <int, float> lastSendTime in lastSendTimes) { if (Time.time - lastSendTime.Value > STAY_ALIVE_AFTER_SECONDS) { QeueMessage(new AdressedMessage(new NoneMessage(), lastSendTime.Key)); } } networkJobHandle = networkDriver.ScheduleUpdate(); }