public void Default() { none = noneDefault; moveForward = moveForwardDefault; moveBackward = moveBackwardDefault; moveRotateCW = moveRotateCWDefault; moveRotateCCW = moveRotateCCWDefault; moveForward45CW = moveForward45CWDefault; moveForward45CCW = moveForward45CCWDefault; moveBackward45CW = moveBackward45CWDefault; moveBackward45CCW = moveBackward45CCWDefault; chargePressure = chargePressureDefault; chargeCharge = chargeChargeDefault; chargeRefuel = chargeRefuelDefault; turretRotateCW = turretRotateCWDefault; turretRotateCCW = turretRotateCCWDefault; turretUp = turretUpDefault; turretDown = turretDownDefault; turretShoot = turretShootDefault; run = runDefault; reload = reloadDefault; step = stepDefault; clearParallelAlgorithm = clearDefault; clearTankAlgorithm = clearTankAlgorithmDefault; clearSelection = clearSelectionDefault; deleteAction = deleteActionDefault; connectionString = connectionStringDefault; Defaulted?.Invoke(this, new DefaultShortcutEventArgs()); }
public void Default() { if (Defaulted != null) { Defaulted.Invoke(this); } IsSelected = false; OnDefault(); }