protected virtual void Awake() { roar = DefaultRoar.Instance; if (customGUISkin == null) skin = roar.defaultGUISkin; else skin = customGUISkin; useGUILayout = false; enabled = false; }
private static void _CreateRoarLeaderboardsWidgetObject() { GameObject go = RoarObjectFactory.CreateGameObjectInScene("RoarLeaderboardsWidget"); go.AddComponent <RoarLeaderboardsWidget>(); DefaultRoar defaultRoar = GameObject.FindObjectOfType(typeof(DefaultRoar)) as DefaultRoar; go.transform.parent = defaultRoar.transform; Selection.activeGameObject = go; }
protected override void Awake() { base.Awake(); roar = DefaultRoar.Instance; // Load a skin if specified. if (skin == null) skin = roar.defaultGUISkin; // listen for log-in event RoarLoginWidget.OnFullyLoggedIn -= OnRoarLogin; RoarLoginWidget.OnFullyLoggedIn += OnRoarLogin; RoarManager.loggedOutEvent -= OnRoarLogout; RoarManager.loggedOutEvent += OnRoarLogout; enabled = false; }
protected override void Awake() { bounds.width = bounds.width * scaleMultiplier; bounds.height = bounds.height * scaleMultiplier; apearance.headerHeight = apearance.headerHeight * scaleMultiplier; apearance.closeButtonSize = apearance.closeButtonSize * scaleMultiplier; base.Awake(); roar = DefaultRoar.Instance; // Load a skin if specified. if (skin == null) skin = roar.defaultGUISkin; // listen for log-in event RoarLoginWidget.OnFullyLoggedIn -= OnRoarLogin; RoarLoginWidget.OnFullyLoggedIn += OnRoarLogin; RoarManager.loggedOutEvent -= OnRoarLogout; RoarManager.loggedOutEvent += OnRoarLogout; enabled = false; }
protected override void Awake() { bounds.width = bounds.width * scaleMultiplier; bounds.height = bounds.height * scaleMultiplier; apearance.headerHeight = apearance.headerHeight * scaleMultiplier; apearance.closeButtonSize = apearance.closeButtonSize * scaleMultiplier; base.Awake(); roar = DefaultRoar.Instance; // Load a skin if specified. if (skin == null) { skin = roar.defaultGUISkin; } // listen for log-in event RoarLoginWidget.OnFullyLoggedIn -= OnRoarLogin; RoarLoginWidget.OnFullyLoggedIn += OnRoarLogin; RoarManager.loggedOutEvent -= OnRoarLogout; RoarManager.loggedOutEvent += OnRoarLogout; enabled = false; }
protected virtual void Awake() { roar = DefaultRoar.Instance; if (customGUISkin == null) skin = roar.defaultGUISkin; else skin = customGUISkin; boundingGUIContent = new GUIContent(boundingTitle, boundingImage); if (draggableWindowFullScreen) draggableWindowBounds = new Rect(0,0,Screen.width,Screen.height); scrollViewRect = bounds; if (initialContentWidth == 0) initialContentWidth = bounds.width; if (initialContentHeight == 0) initialContentHeight = bounds.height; scrollViewRect.width = initialContentWidth; scrollViewRect.height = initialContentHeight; // listen for log-in event RoarLoginModule.OnFullyLoggedIn -= OnRoarLogin; RoarLoginModule.OnFullyLoggedIn += OnRoarLogin; RoarManager.loggedOutEvent -= OnRoarLogout; RoarManager.loggedOutEvent += OnRoarLogout; switch (boundType) { case BoundType.FixedWindow: case BoundType.DraggableWindow: windowIdGenerator++; windowId = windowIdGenerator; // horizontal binding switch (horizontalAlignment) { case AlignmentHorizontal.Right: bounds.x = Screen.width - bounds.width; break; case AlignmentHorizontal.Center: bounds.x = (Screen.width - bounds.width) / 2; break; } bounds.x += horizontalOffset; // vertical binding switch (verticalAlignment) { case AlignmentVertical.Bottom: bounds.y = Screen.height - bounds.height; break; case AlignmentVertical.Center: bounds.y = (Screen.height - bounds.height) / 2; break; } bounds.y += verticalOffset; break; default: useGUILayout = false; break; } enabled = false; }