Esempio n. 1
0
        public void CreateTextureForSprite(string filename, SpriteComponent sprite)
        {
            if (ContainsTextureWithFilename(filename))
            {
                sprite.Texture = GetTextureByFilename(filename);
            }
            else
            {
                // texture is not already present, ok to add
                sprite.Texture = _contentManager.Load <Texture2D>("./images/" + filename);

                DefaultLogger.WriteLine(MessageType.Information, string.Format("Texture {0} loaded into texture repository. Texture width: {1}, height {2}.",
                                                                               sprite.Texture.Name, sprite.Texture.Width, sprite.Texture.Height));

                _textures.Add(filename, sprite.Texture);
            }
        }
Esempio n. 2
0
        public Texture2D GetTextureByFilename(string filename)
        {
            if (ContainsTextureWithFilename(filename))
            {
                return(_textures[filename]);
            }

            try
            {
                // texture is not already present, ok to add
                Texture2D texture = _contentManager.Load <Texture2D>("./images/" + filename);

                DefaultLogger.WriteLine(MessageType.Information, string.Format("Texture {0} loaded into texture repository. Texture width: {1}, height {2}.",
                                                                               texture.Name, texture.Width, texture.Height));

                _textures.Add(filename, texture);
                return(texture);
            }
            catch (ContentLoadException cle)
            {
                DefaultLogger.WriteExceptionThenQuit(MessageType.RuntimeException, cle);
                return(default(Texture2D));
            }
        }