private void OnEnable() { EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyWindowItemGUI; defaultEditor = DefaultEditorUtility.CreateDefaultEditor(targets, "UnityEditor.RectTransformEditor"); rectTransform = target as RectTransform; }
private void OnDisable() { EditorApplication.hierarchyWindowItemOnGUI -= OnHierarchyWindowItemGUI; DefaultEditorUtility.DestroyDefaultEditor(defaultEditor); }