Esempio n. 1
0
    // Start is called before the first frame update
    public void SpawnControlStart()
    {
        // variable initialization according to GameControl
        maxLanes = gameControl.GetMaxLanes();
        maxUnits = gameControl.GetMaxUnits();

        // data structure initializations
        InitLaneCoords();
        InitStage();

        // initialize combat control
        combatControl.InitCombatControl();
        currentCreature = friendlyCreatureList[0].GetComponent <DefaultCreature>();

        // summon friendly and hostile base
        SummonBase();
    }
Esempio n. 2
0
 // push creature called when a creature is spawned in a certain lane
 public void PushCreature(int laneNum, GameControl.Sides side, DefaultCreature newCreature)
 {
     if (side == GameControl.Sides.Friendly)
     {
         lock (lock_friendlyLanes)
         {
             //add the newCreature to friendly lanes in current laneNum
             friendlyLanes.creatureList[laneNum].Add(newCreature);
         }
     }
     else
     {
         lock (lock_hostileLanes)
         {
             //add the newCreature to hostile lanes in current laneNum
             hostileLanes.creatureList[laneNum].Add(newCreature);
         }
     }
 }
Esempio n. 3
0
 //pop creature called when a creature died in a certain lane
 public void PopCreature(int laneNum, GameControl.Sides side, DefaultCreature deadCreature)
 {
     spawnControl.OnUnitDeath();
     if (side == GameControl.Sides.Friendly)
     {
         //remove the deadCreature to friendly lanes in current laneNum
         lock (lock_friendlyLanes)
         {
             //remove the deadCreature to friendly lanes in current laneNum
             friendlyLanes.creatureList[laneNum].Remove(deadCreature);
         }
     }
     else
     {
         lock (lock_hostileLanes)
         {
             // remove the deadCreature to hostile lanes in current laneNum
             hostileLanes.creatureList[laneNum].Remove(deadCreature);
         }
     }
 }