public static void AddInputField(MenuCommand menuCommand)
        {
            GameObject inputFieldGO = DefaultControls.CreateInputField(GetStandardResources());
            InputField inputField   = inputFieldGO.GetComponent <InputField>();

            var textChild = inputFieldGO.transform.FindChild("Text").gameObject;
            var text      = textChild.GetComponent <Text>();

            Object.DestroyImmediate(text);
            UnivText unvText = textChild.AddComponent <UnivText>();

            unvText.text            = "";
            unvText.color           = Color.black;
            unvText.supportRichText = false;

            inputField.textComponent = unvText;

            var placeholderChild = inputFieldGO.transform.FindChild("Placeholder").gameObject;
            var placeholderText  = placeholderChild.GetComponent <Text>();

            Object.DestroyImmediate(placeholderText);
            UnivText placeholderUnvText = placeholderChild.AddComponent <UnivText>();

            placeholderUnvText.text      = "הכנס טקסט...";
            placeholderUnvText.fontStyle = FontStyle.Italic;
            // Make placeholder color half as opaque as normal text color.
            Color placeholderColor = unvText.color;

            placeholderColor.a      *= 0.5f;
            placeholderUnvText.color = placeholderColor;
            inputField.placeholder   = placeholderUnvText;

            PlaceUIElementRoot(inputFieldGO, menuCommand);
        }
Esempio n. 2
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        public static InputField CreateInputField(string objectName = "New Input Field", Transform parent = null, string placeholder = "Placeholder...")
        {
            GameObject go = DefaultControls.CreateInputField(resources);

            go.name = objectName;
            var texts = go.GetComponentsInChildren <Text>(true);

            for (var i = 0; i < texts.Length; i++)
            {
                Text text = texts[i];
                text.font = defaultFont;
                text.resizeTextForBestFit    = true;
                text.resizeTextMinSize       = 2;
                text.resizeTextMaxSize       = 100;
                text.alignment               = TextAnchor.MiddleLeft;
                text.rectTransform.offsetMin = new Vector2(5f, 2f);
                text.rectTransform.offsetMax = new Vector2(-5f, -2f);
            }
            go.transform.SetParent(parent, false);

            InputField f = go.GetComponent <InputField>();

            f.placeholder.GetComponent <Text>().text = placeholder;

            return(f);
        }
        public static GameObject CreateInputField(Transform aParent)
        {
            var go = DefaultControls.CreateInputField(GetStandardResources());

            go.transform.SetParent(aParent);
            return(go);
        }
Esempio n. 4
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    public static void AddInputField(MenuCommand menuCommand)
    {
        GameObject go;

        using (new FactorySwapToEditor())
            go = DefaultControls.CreateInputField(MenuOptions.GetStandardResources());
        MenuOptions.PlaceUIElementRoot(go, menuCommand);
    }
        public static void Init(UIPaletteBlockSelect palette)
        {
            blockPalette = palette;
            var inputFieldGo = DefaultControls.CreateInputField(new DefaultControls.Resources()
            {
                inputField = Options_Unticked
            });

            inputField = inputFieldGo.GetComponent <InputField>();
            inputField.onValueChanged.AddListener(OnTextChanged);

            foreach (var text in inputFieldGo.GetComponentsInChildren <Text>())
            {
                text.text        = "";
                text.alignment   = TextAnchor.MiddleLeft;
                text.font        = ExoRegular;
                text.fontSize    = 20;
                text.fontStyle   = FontStyle.Normal;
                text.color       = Color.white;
                text.lineSpacing = 1;
            }

            inputField.placeholder.enabled = true;
            var placeholderText = inputField.placeholder.GetComponent <Text>();

            placeholderText.fontStyle = FontStyle.Italic;
            placeholderText.text      = "Block name";

            inputField.transform.SetParent(blockPalette.transform.Find("HUD_BlockPainting_BG"), false);
            var rect = inputFieldGo.GetComponent <RectTransform>();

            rect.pivot = rect.anchorMax = rect.anchorMin = new Vector2(1, 1);
            rect.anchoredPosition3D = new Vector3(-5, -5, 77);
            rect.sizeDelta          = new Vector2(210, 40);

            var scrollviewRect     = blockPalette.transform.Find("HUD_BlockPainting_BG/Scroll View") as RectTransform;
            var anchoredPosition3D = scrollviewRect.anchoredPosition3D;

            anchoredPosition3D.y -= 40;
            scrollviewRect.anchoredPosition3D = anchoredPosition3D;
            var sizeDelta = scrollviewRect.sizeDelta;

            sizeDelta.y -= 40;
            scrollviewRect.sizeDelta = sizeDelta;

            var scrollbarRect = blockPalette.transform.Find("HUD_BlockPainting_BG/Scrollbar") as RectTransform;

            anchoredPosition3D               = scrollbarRect.anchoredPosition3D;
            anchoredPosition3D.y            -= 40;
            scrollbarRect.anchoredPosition3D = anchoredPosition3D;
            sizeDelta               = scrollbarRect.sizeDelta;
            sizeDelta.y            -= 40;
            scrollbarRect.sizeDelta = sizeDelta;

            inputFieldRect = rect;

            Singleton.Manager <ManGameMode> .inst.ModeSwitchEvent.Subscribe(OnModeChange);
        }
Esempio n. 6
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    public static void CreateTextPlusInput()
    {
        //GameObject root = new GameObject("Text", typeof(RectTransform), typeof(Image),typeof(InputField));
        GameObject root = DefaultControls.CreateInputField(GetStandardResources());

        ResetInCanvasFor((RectTransform)root.transform);

        Transform textTran = root.transform.Find("Text");

        Object.DestroyImmediate(textTran.gameObject.GetComponent <Text>());
        var text = textTran.gameObject.AddComponent <TextPlus>();

        text.supportRichText = false;
        text.color           = Color.black;
        root.GetComponent <InputField>().textComponent = text;
        root.transform.localPosition = Vector3.zero;
        Selection.activeGameObject   = root;
    }
Esempio n. 7
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        public static void CreateInputFieldVariable()
        {
            GameObject canvas  = CreateSceneObject.GetCanvasGameObject();
            GameObject inputGO = DefaultControls.CreateInputField(CreateSceneObject.GetStandardResources());

            inputGO.transform.SetParent(canvas.transform, false);

            InputField input                = inputGO.GetComponent <InputField>();
            Graphic    targetGraphic        = input.targetGraphic;
            Graphic    placeholderComponent = input.placeholder;
            Text       textComponent        = input.textComponent;

            DestroyImmediate(input);
            input = inputGO.AddComponent <InputFieldVariable>();
            input.targetGraphic        = targetGraphic;
            input.placeholder          = placeholderComponent;
            input.textComponent        = textComponent;
            Selection.activeGameObject = inputGO;
        }
    public static int CreateInputField_s(IntPtr l)
    {
        int result;

        try
        {
            DefaultControls.Resources resources;
            LuaObject.checkValueType <DefaultControls.Resources>(l, 1, out resources);
            GameObject o = DefaultControls.CreateInputField(resources);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 9
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    public static void CreateSliderMixInput()
    {
        GameObject parent = Selection.activeGameObject;

        RectTransform mix = new GameObject("SliderMixInput").AddComponent <RectTransform>();

        mix.SetParent(parent.transform);
        mix.anchoredPosition = Vector2.zero;
        mix.sizeDelta        = new Vector2(210, 25);

        // 设置Text
        RectTransform text = DefaultControls.CreateText(GetStandardResources()).GetComponent <RectTransform>();

        text.SetParent(mix);
        text.name                            = "Name";
        text.anchorMin                       = new Vector2(0, 0.5f);
        text.anchorMax                       = new Vector2(0, 0.5f);
        text.sizeDelta                       = new Vector2(50, 25);
        text.anchoredPosition                = new Vector2(25, 0);
        text.GetComponent <Text>().text      = "Name";
        text.GetComponent <Text>().alignment = TextAnchor.MiddleCenter;

        // 设置滑动条
        RectTransform slider = DefaultControls.CreateSlider(GetStandardResources()).GetComponent <RectTransform>();

        slider.SetParent(mix);
        slider.sizeDelta        = new Vector2(80, 20);
        slider.anchoredPosition = new Vector2(-15, 0);

        // 设置输入框
        RectTransform input = DefaultControls.CreateInputField(GetStandardResources()).GetComponent <RectTransform>();

        input.SetParent(mix);
        input.anchorMin        = new Vector2(1, 0.5f);
        input.anchorMax        = new Vector2(1, 0.5f);
        input.sizeDelta        = new Vector2(80, 20);
        input.anchoredPosition = new Vector2(-40, 0);

        mix.gameObject.AddComponent <XFramework.UI.SliderMixInput>();
    }
Esempio n. 10
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    private void CreateTextField(int x, int y)

    {
        Perdedor.SetActive(false);
        Ganador.SetActive(true);

        DefaultControls.Resources uiResources = new DefaultControls.Resources();
        GameObject uiInputField = DefaultControls.CreateInputField(uiResources);

        uiInputField.transform.SetParent(canvas_transform, false);
        //uiInputField.transform.GetChild(0).GetComponent<Text>().font = (Font)Resources.GetBuiltinResource(typeof(Font), "BlackoakStd.ttf");
        uiInputField.transform.GetChild(0).GetComponent <Text>().font     = scoreFont;
        uiInputField.transform.GetChild(1).GetComponent <Text>().font     = scoreFont;
        uiInputField.transform.GetChild(0).GetComponent <Text>().text     = "___";
        uiInputField.transform.GetChild(0).GetComponent <Text>().fontSize = 8;
        uiInputField.transform.GetChild(1).GetComponent <Text>().fontSize = 15;
        InputField input = uiInputField.GetComponent <InputField>();

        input.characterLimit = 3;

        RectTransform trans = uiInputField.GetComponent <RectTransform>();

        trans.anchoredPosition = new Vector2(x, y - 5);
        trans.sizeDelta        = new Vector2(150, 60);

        input.onValueChanged.AddListener(delegate { ValueChangeCheck(input); });


        //ColorBlock cb = input.colors;
        //cb.highlightedColor = new Color(0f, 0f, 0f, 0f);
        //input.colors = cb;

        Image image = uiInputField.GetComponent <Image>();

        image.color = new Color(0f, 0f, 0f, 0f);

        input.Select();
    }
Esempio n. 11
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        public static void AddInputField(MenuCommand menuCommand)
        {
            GameObject go = DefaultControls.CreateInputField(GetStandardResources());

            PlaceUIElementRoot(go, menuCommand);

            var Placeholder = go.transform.Find("Placeholder").GetComponent <Text>();

            Placeholder.supportRichText = CustomizeUGUICreate.IsRich;
            Placeholder.raycastTarget   = CustomizeUGUICreate.IsRayCastTarget;
            Placeholder.material        = CustomizeUGUICreate.GetDefalutMaterial(Placeholder.gameObject) ? CustomizeUGUICreate.GetDefalutMaterial(Placeholder.gameObject) : Placeholder.material;

            var Text = go.transform.Find("Text").GetComponent <Text>();

            Text.supportRichText = CustomizeUGUICreate.IsRich;
            Text.raycastTarget   = CustomizeUGUICreate.IsRayCastTarget;
            Text.material        = CustomizeUGUICreate.GetDefalutMaterial(Text.gameObject) ? CustomizeUGUICreate.GetDefalutMaterial(Text.gameObject): Text.material;

            var goImage = go.GetComponent <Image>();

            goImage.sprite = CustomizeUGUICreate.GetDefalutSprite(goImage.gameObject) ? CustomizeUGUICreate.GetDefalutSprite(goImage.gameObject) : goImage.sprite;

            goImage.material = CustomizeUGUICreate.GetDefalutMaterial(goImage.gameObject)? CustomizeUGUICreate.GetDefalutMaterial(goImage.gameObject) : goImage.material;
        }
        /// <summary>
        /// Create Color Picker
        /// </summary>
        /// <param name="resources"></param>
        /// <returns></returns>
        public static GameObject CreateColorPicker(Resources resources)
        {
            GameObject colorPicker = CreateUIElementRoot("ColorPicker", _defaultColorPicker);
            var        mainCT      = colorPicker.AddComponent <ColoredTape>();

            mainCT.TapeDirection = ColoredTape.E_DrawDirection.Vertical;
            mainCT.SetColors(new Color[] { new Color(0.8f, 0.8f, 0.8f, 1), new Color(0, 0.7f, 1, 1) });

            #region 主色板
            //MainColor 主色板
            var mainColor = CreateUIObject("MainColor", colorPicker.transform, new Vector2(185, 22)).AddComponent <MainColorTape>().gameObject.transform;
            mainColor.localPosition = new Vector3(16.2f, 188.2f);
            #endregion

            #region 吸管
            //Sucker 吸管
            var sucker = CreateUIObject("ColorSucker", colorPicker.transform, new Vector2(22, 22));
            sucker.AddComponent <SuckerImage>();
            sucker.AddComponent <Button>();
            sucker.transform.localPosition    = new Vector3(-95.6f, 186.8f);
            sucker.transform.localEulerAngles = new Vector3(0, 0, 321.0f);
            #endregion

            #region 调色板
            //Color Palette 调色板
            var colorPalette = CreateUIObject("ColorPalette", colorPicker.transform, new Vector2(150, 150));
            colorPalette.AddComponent <ColorPalette>();
            colorPalette.transform.localPosition = new Vector3(-11.5f, 75);
            //第一层色带
            var firstCTGO = CreateUIObject("FirstLayerColoredTape", colorPalette.transform, new Vector2(150, 150));
            var fisrtCT   = firstCTGO.AddComponent <ColoredTape>();
            fisrtCT.TapeDirection = ColoredTape.E_DrawDirection.Horizontal;;
            fisrtCT.OuelineWidth  = 0.8f;
            fisrtCT.SetColors(new Color[] { Color.white, Color.red });
            //第二层色带
            var secondCTGO = CreateUIObject("SecondLayerColoredTape", colorPalette.transform, new Vector2(150, 150));
            var secondCT   = secondCTGO.AddComponent <ColoredTape>();
            secondCT.Outline = false;
            secondCT.SetColors(new Color[] { new Color(0, 0, 0, 0), Color.black });
            //多色色带
            var multiCTGO = CreateUIObject("MultiColoredTape", colorPalette.transform, new Vector2(150, 150));
            var multiCT   = multiCTGO.AddComponent <MultiColoredTape>();
            multiCT.OuelineWidth = 0.8f;
            multiCT.SetColors(new Color[] { Color.yellow, Color.white, Color.red, Color.magenta });
            multiCTGO.SetActive(false);
            //左侧文字
            var leftText = DefaultControls.CreateText(convertToDefaultResources(resources));
            leftText.name = "LeftText";
            leftText.GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            leftText.GetComponent <Text>().fontSize  = 10;
            leftText.GetComponent <Text>().text      = "Brightness";
            leftText.transform.SetParent(colorPalette.transform);
            leftText.GetComponent <RectTransform>().sizeDelta = new Vector2(143.6f, 17.1f);
            leftText.transform.localPosition    = new Vector3(-86.17f, 1.7f);
            leftText.transform.localEulerAngles = new Vector3(0, 0, 90);
            //底部文字
            var bottomtText = DefaultControls.CreateText(convertToDefaultResources(resources));
            bottomtText.name = "BottomText";
            bottomtText.GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            bottomtText.GetComponent <Text>().fontSize  = 10;
            bottomtText.GetComponent <Text>().text      = "Saturation";
            bottomtText.transform.SetParent(colorPalette.transform);
            bottomtText.GetComponent <RectTransform>().sizeDelta = new Vector2(143.6f, 17.1f);
            bottomtText.transform.localPosition = new Vector3(0, -87.0f);
            //右侧文字
            var rightText = DefaultControls.CreateText(convertToDefaultResources(resources));
            rightText.name = "RightText";
            rightText.GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            rightText.GetComponent <Text>().fontSize  = 10;
            rightText.GetComponent <Text>().text      = "Hue";
            rightText.transform.SetParent(colorPalette.transform);
            rightText.GetComponent <RectTransform>().sizeDelta = new Vector2(143.6f, 17.1f);
            rightText.transform.localPosition    = new Vector3(115.64f, 0);
            rightText.transform.localEulerAngles = new Vector3(0, 0, -90);
            //游标
            var nonius = CreateUIObject("ColorNonius", colorPalette.transform, new Vector2(10, 10));
            nonius.AddComponent <ColorNonius>();
            nonius.transform.localPosition = new Vector3(-75, 75);
            #endregion

            #region 颜色拾取功能
            // SuckScreen 截屏
            var suckScreen = CreateUIObject("SuckScreen", colorPicker.transform, new Vector2(160, 160));
            suckScreen.transform.localPosition = new Vector3(0, 75);
            // Texture 截图纹理
            var screenTex = CreateUIObject("Texture", suckScreen.transform, new Vector2(160, 160));
            screenTex.AddComponent <Image>();
            // Mesh 创建网格
            var mesh      = CreateUIObject("Mesh", suckScreen.transform, new Vector2(160, 160));
            var imageMesh = mesh.AddComponent <ImageMesh>();
            imageMesh.XAxisCount     = 16;
            imageMesh.YAxisCount     = 16;
            imageMesh.LineWidth      = 1;
            imageMesh.Color          = Color.gray;
            imageMesh.FocusColor     = Color.red;
            imageMesh.FocuslineWidth = 1;
            suckScreen.SetActive(false);
            #endregion

            #region 垂直滑动条
            //ColoredTape Slider 垂直滑动条
            var verticalSlider = CreateUIObject("ColoredTapeSlider", colorPicker.transform, new Vector2(20, 150));
            verticalSlider.transform.localPosition = new Vector2(80, 75);
            var vSlider = verticalSlider.AddComponent <Slider>();
            vSlider.direction = Slider.Direction.TopToBottom;
            vSlider.value     = 0;
            // firstCT
            var verticaCT = CreateUIObject("FirstLayerColoredTape", verticalSlider.transform, new Vector2(20, 150));
            var vCT       = verticaCT.AddComponent <ColoredTape>();
            vCT.OuelineWidth = 0.8f;
            vCT.SetColors(new Color[] { Color.red, Color.magenta, Color.blue, Color.cyan, Color.green, Color.yellow, Color.red });
            // handle slider area
            var handleArea     = CreateUIObject("Handle Slider Area", verticalSlider.transform, new Vector2(0, 0));
            var handleAreaRect = handleArea.GetComponent <RectTransform>();
            handleAreaRect.anchorMin = Vector2.zero;
            handleAreaRect.anchorMax = Vector2.one;
            var handle     = CreateUIObject("Handle", handleArea.transform, new Vector2(20, 20));
            var handleRect = handle.GetComponent <RectTransform>();
            handleRect.anchorMin = new Vector2(0, 1);
            handleRect.anchorMax = new Vector2(1, 1);
            var sh = handle.AddComponent <SliderHandler>();
            sh.arrowSize          = 5;
            sh.distance           = 10;
            vSlider.targetGraphic = handle.GetComponent <SliderHandler>();
            vSlider.handleRect    = handle.GetComponent <RectTransform>();
            #endregion

            #region 调色板模式按钮
            // Palette Mode Button 调色板模式按钮
            var pmButton = CreateUIObject("PaletteModeButton", colorPicker.transform, new Vector2(12, 9));
            pmButton.transform.localPosition = new Vector3(102.7f, 164.2f);
            var pmButtonTarget = CreateUIObject("Target", pmButton.transform, new Vector2(12, 9));
            pmButtonTarget.AddComponent <Image>();
            pmButton.AddComponent <Button>().targetGraphic = pmButtonTarget.GetComponent <Image>();
            var targetContent = CreateUIObject("GameObject", pmButtonTarget.transform, new Vector2(9, 9));
            targetContent.transform.localPosition = new Vector3(-1.5f, 0);
            var indexCT1 = CreateUIObject("CT1", targetContent.transform, new Vector2(9, 9));
            var indexct  = indexCT1.AddComponent <ColoredTape>();
            indexct.TapeDirection = ColoredTape.E_DrawDirection.Horizontal;
            indexct.SetColors(new Color[] { Color.white, new Color(0.6f, 0, 0.6f, 1) });
            var indexCT2 = CreateUIObject("CT2", targetContent.transform, new Vector2(9, 9));
            indexCT2.AddComponent <ColoredTape>().SetColors(new Color[] { new Color(1, 1, 1, 0), new Color(0, 0, 0, 1) });
            var indexCT = CreateUIObject("CT", pmButtonTarget.transform, new Vector2(3, 9));
            indexCT.transform.localPosition = new Vector2(4.5f, 0);
            indexCT.AddComponent <ColoredTape>().SetColors(new Color[]
            {
                Color.red, Color.magenta, Color.blue, Color.cyan, Color.green, Color.yellow, Color.red
            });
            #endregion

            #region 颜色模式按钮
            // Color Mode Button 颜色模式按钮
            var cmButton = CreateUIObject("ColorModeButton", colorPicker.transform, new Vector2(9, 9));
            cmButton.transform.localPosition = new Vector3(102.7f, -15);
            var cmButtonTarget = CreateUIObject("Target", cmButton.transform, new Vector2(9, 9));
            cmButtonTarget.AddComponent <Image>();
            cmButton.AddComponent <Button>().targetGraphic = cmButtonTarget.GetComponent <Image>();
            var hCT1 = CreateUIObject("CT1", cmButtonTarget.transform, new Vector2(9, 3));
            hCT1.transform.localPosition = new Vector3(0, 3);
            var ct1 = hCT1.AddComponent <ColoredTape>();
            ct1.TapeDirection = ColoredTape.E_DrawDirection.Horizontal;
            ct1.SetColors(new Color[] { Color.red, Color.magenta, Color.blue, Color.cyan, Color.green, Color.yellow, Color.red });
            var hCT2 = CreateUIObject("CT2", cmButtonTarget.transform, new Vector2(9, 3));
            var ct2  = hCT2.AddComponent <ColoredTape>();
            ct2.TapeDirection = ColoredTape.E_DrawDirection.Horizontal;
            ct2.SetColors(new Color[] { Color.white, new Color(0.6f, 0, 0.6f) });
            var hCT3 = CreateUIObject("CT3", cmButtonTarget.transform, new Vector2(9, 3));
            hCT3.transform.localPosition = new Vector3(0, -3);
            var ct3 = hCT3.AddComponent <ColoredTape>();
            ct3.TapeDirection = ColoredTape.E_DrawDirection.Horizontal;
            ct3.SetColors(new Color[] { Color.black, Color.white });
            #endregion

            #region RGBA Inputfield && slider  RGBA四通道
            //
            var rgba = CreateUIObject("RGBA", colorPicker.transform, new Vector2(216, 112));
            rgba.transform.localPosition = new Vector3(0, -80);
            var glg = rgba.AddComponent <GridLayoutGroup>();
            glg.cellSize = new Vector2(216, 28);
            // R
            var rModule = CreateUIObject("R", rgba.transform, new Vector2(216, 28));
            var rText   = CreateUIObject("Text", rModule.transform, new Vector2(18.3f, 28));
            rText.transform.localPosition         = new Vector3(-94.6f, 0);
            rText.AddComponent <Text>().text      = "R";
            rText.GetComponent <Text>().color     = new Color(0.2f, 0.2f, 0.2f, 1);
            rText.GetComponent <Text>().alignment = TextAnchor.MiddleLeft;
            var rValue = DefaultControls.CreateInputField(convertToDefaultResources(resources));
            rValue.GetComponent <RectTransform>().sizeDelta = new Vector2(27.4f, 20);
            rValue.transform.SetParent(rModule.transform);
            rValue.transform.localPosition = new Vector3(94.3f, 0);
            rValue.name = "Value";
            rValue.GetComponent <InputField>().text = "255";
            rValue.transform.Find("Text").GetComponent <Text>().fontSize  = 12;
            rValue.transform.Find("Text").GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            var rRect = rValue.transform.Find("Text").GetComponent <RectTransform>();
            rRect.sizeDelta = new Vector2(27.4f, 20);
            rRect.anchorMin = Vector2.zero;
            rRect.anchorMax = Vector2.one;
            var rSlider = createColoredTapeSlider(rModule.transform,
                                                  new Color[] { Color.cyan, Color.white });
            rSlider.name = "Slider";
            // G
            var gModule = CreateUIObject("G", rgba.transform, new Vector2(216, 28));
            var gText   = CreateUIObject("Text", gModule.transform, new Vector2(18.3f, 28));
            gText.transform.localPosition         = new Vector3(-94.6f, 0);
            gText.AddComponent <Text>().text      = "G";
            gText.GetComponent <Text>().color     = new Color(0.2f, 0.2f, 0.2f, 1);
            gText.GetComponent <Text>().alignment = TextAnchor.MiddleLeft;
            var gValue = DefaultControls.CreateInputField(convertToDefaultResources(resources));
            gValue.GetComponent <RectTransform>().sizeDelta = new Vector2(27.4f, 20);
            gValue.transform.SetParent(gModule.transform);
            gValue.transform.localPosition = new Vector3(94.3f, 0);
            gValue.name = "Value";
            gValue.GetComponent <InputField>().text = "255";
            gValue.transform.Find("Text").GetComponent <Text>().fontSize  = 12;
            gValue.transform.Find("Text").GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            var gRect = gValue.transform.Find("Text").GetComponent <RectTransform>();
            gRect.sizeDelta = new Vector2(27.4f, 20);
            gRect.anchorMin = Vector2.zero;
            gRect.anchorMax = Vector2.one;
            var gSlider = createColoredTapeSlider(gModule.transform,
                                                  new Color[] { Color.magenta, Color.white });
            gSlider.name = "Slider";

            // B
            var bModule = CreateUIObject("B", rgba.transform, new Vector2(216, 28));
            var bText   = CreateUIObject("Text", bModule.transform, new Vector2(18.3f, 28));
            bText.transform.localPosition         = new Vector3(-94.6f, 0);
            bText.AddComponent <Text>().text      = "B";
            bText.GetComponent <Text>().color     = new Color(0.2f, 0.2f, 0.2f, 1);
            bText.GetComponent <Text>().alignment = TextAnchor.MiddleLeft;
            var bValue = DefaultControls.CreateInputField(convertToDefaultResources(resources));
            bValue.GetComponent <RectTransform>().sizeDelta = new Vector2(27.4f, 20);
            bValue.transform.SetParent(bModule.transform);
            bValue.transform.localPosition = new Vector3(94.3f, 0);
            bValue.name = "Value";
            bValue.GetComponent <InputField>().text = "255";
            bValue.transform.Find("Text").GetComponent <Text>().fontSize  = 12;
            bValue.transform.Find("Text").GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            var bRect = bValue.transform.Find("Text").GetComponent <RectTransform>();
            bRect.sizeDelta = new Vector2(27.4f, 20);
            bRect.anchorMin = Vector2.zero;
            bRect.anchorMax = Vector2.one;
            var bSlider = createColoredTapeSlider(bModule.transform,
                                                  new Color[] { Color.yellow, Color.white });
            bSlider.name = "Slider";

            // A
            var aModule = CreateUIObject("A", rgba.transform, new Vector2(216, 28));
            var aText   = CreateUIObject("Text", aModule.transform, new Vector2(18.3f, 28));
            aText.transform.localPosition         = new Vector3(-94.6f, 0);
            aText.AddComponent <Text>().text      = "A";
            aText.GetComponent <Text>().color     = new Color(0.2f, 0.2f, 0.2f, 1);
            aText.GetComponent <Text>().alignment = TextAnchor.MiddleLeft;
            var aValue = DefaultControls.CreateInputField(convertToDefaultResources(resources));
            aValue.GetComponent <RectTransform>().sizeDelta = new Vector2(27.4f, 20);
            aValue.transform.SetParent(aModule.transform);
            aValue.transform.localPosition = new Vector3(94.3f, 0);
            aValue.name = "Value";
            aValue.GetComponent <InputField>().text = "255";
            aValue.transform.Find("Text").GetComponent <Text>().fontSize  = 12;
            aValue.transform.Find("Text").GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            var aRect = aValue.transform.Find("Text").GetComponent <RectTransform>();
            aRect.sizeDelta = new Vector2(27.4f, 20);
            aRect.anchorMin = Vector2.zero;
            aRect.anchorMax = Vector2.one;
            var aSlider = createColoredTapeSlider(aModule.transform,
                                                  new Color[] { Color.black, Color.white });
            aSlider.name = "Slider";

            #endregion

            #region 十六进制
            // 十六进制显示输入
            var hexColor = CreateUIObject("HexColor", colorPicker.transform, new Vector2(216, 25));
            hexColor.transform.localPosition = new Vector2(2, -154.5f);
            // 创建文字
            var hexText = CreateUIObject("Text", hexColor.transform, new Vector2(137.7f, 24));
            hexText.transform.localPosition = new Vector3(-36.8f, 0);
            var text = hexText.AddComponent <Text>();
            text.fontSize  = 14;
            text.alignment = TextAnchor.MiddleLeft;
            text.text      = "HexColor                 #";
            text.color     = new Color(0.2f, 0.2f, 0.2f, 1);
            // 输入框
            var hexInput = DefaultControls.CreateInputField(convertToDefaultResources(resources));
            hexInput.name = "Value";
            hexInput.transform.SetParent(hexColor.transform);
            hexInput.GetComponent <RectTransform>().sizeDelta = new Vector2(76.9f, 25);
            hexInput.transform.localPosition          = new Vector3(66.85f, 0);
            hexInput.GetComponent <InputField>().text = "FFFFFFFF";
            var textRect = hexInput.transform.Find("Text").GetComponent <RectTransform>();
            textRect.sizeDelta = new Vector2(76.9f, 25);
            textRect.anchorMin = Vector2.zero;
            textRect.anchorMax = Vector2.one;
            textRect.GetComponent <Text>().alignment = TextAnchor.MiddleCenter;
            #endregion

            #region 预制色模块
            // 预制色按钮
            var presets = CreateUIObject("Presets", colorPicker.transform, new Vector2(220, 40));
            presets.transform.localPosition = new Vector3(0, -190.5f);
            var presetsText = CreateUIObject("Text", presets.transform, new Vector2(154.4f, 20));
            presetsText.transform.localPosition         = new Vector3(-27.3f, 10);
            presetsText.AddComponent <Text>().text      = "Presets";
            presetsText.GetComponent <Text>().alignment = TextAnchor.MiddleLeft;
            presetsText.GetComponent <Text>().color     = new Color(0.2f, 0.2f, 0.2f, 1);
            // 预制色Colors
            var colors = CreateUIObject("Colors", presets.transform, new Vector2(214.5f, 12));
            colors.transform.localPosition = new Vector3(2.75f, -10);
            colors.AddComponent <GridLayoutGroup>().cellSize = new Vector2(12, 12);
            colors.GetComponent <GridLayoutGroup>().spacing  = new Vector2(0, 1);
            // 预制色模板
            var colorTamplate = CreateUIObject("ColorItemTamplate", colors.transform, new Vector2(12, 12));
            colorTamplate.AddComponent <Image>();
            colorTamplate.AddComponent <Button>();
            colorTamplate.AddComponent <Outline>();
            colorTamplate.SetActive(false);
            // 添加按钮
            var addButton = DefaultControls.CreateButton(convertToDefaultResources(resources));
            addButton.name = "AddButton";
            addButton.transform.SetParent(colors.transform);
            //GameObject.Destroy(addButton.transform.FindChild("Text").gameObject);
            #endregion
            return(colorPicker);
        }
Esempio n. 13
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        void OnGUI()
        {
            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
            if (GUILayout.Button("小图Image"))
            {
                var go = DefaultControls.CreateImage(Res);
                ToScene(go);
            }
            if (GUILayout.Button("大图RawImage"))
            {
                var go = DefaultControls.CreateRawImage(Res);
                ToScene(go);
            }

            GUILayout.Space(5);
            GUILayout.Space(5);

            if (GUILayout.Button("文字按钮"))
            {
                AddButtonWithText();
            }
            GUILayout.Space(5);

            if (GUILayout.Button("图片按钮"))
            {
                AddImageButton();
            }
            GUILayout.Space(5);
            GUILayout.Space(5);

            if (GUILayout.Button("进度条"))
            {
                var go = DefaultControls.CreateSlider(Res);
                ToScene(go);
            }
            GUILayout.Space(5);

            if (GUILayout.Button("输入框"))
            {
                var go = DefaultControls.CreateInputField(Res);
                ToScene(go);
            }
            GUILayout.Space(5);
            if (GUILayout.Button("单选框"))
            {
                var go = DefaultControls.CreateToggle(Res);
                ToScene(go);
            }
            GUILayout.Space(5);

            if (GUILayout.Button("Tab页"))
            {
                AddTab();
            }
            GUILayout.Space(5);
            GUILayout.Space(5);

            if (GUILayout.Button("横向滚动列表"))
            {
                AddTableView(TableView.Direction.Horizontal);
            }

            if (GUILayout.Button("竖向滚动列表"))
            {
                AddTableView(TableView.Direction.Vertical);
            }
            EditorGUILayout.EndScrollView();
        }
Esempio n. 14
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        //[MenuItem("GameObject/UI/Input Field", false, 2036)]
        public static void AddInputField(MenuCommand menuCommand)
        {
            GameObject go = DefaultControls.CreateInputField(GetStandardResources());

            PlaceUIElementRoot(go, menuCommand);
        }
Esempio n. 15
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        static UIElements()
        {
            OptionEntryPrefab = GameObject.Instantiate(CheckboxOption_PauseOnFocusLost);
            var EntryText = OptionEntryPrefab.transform.Find("Text").gameObject;

            EntryText.GetComponent <Text>().text = "Option Entry";
            GameObject.DestroyImmediate(EntryText.GetComponent <UILocalisedText>());
            for (var i = 0; i < OptionEntryPrefab.transform.childCount; i++)
            {
                var child = OptionEntryPrefab.transform.GetChild(i).gameObject;
                if (child != EntryText)
                {
                    GameObject.DestroyImmediate(child);
                }
            }

            InputFieldOption_Prefab = UIElements.CreateOptionEntry("", "InputFieldOption_Prefab");

            var InputFieldOption_PrefabRect = InputFieldOption_Prefab.GetComponent <RectTransform>();
            var InputFieldOption_PrefabBehaviourInputField = InputFieldOption_Prefab.AddComponent <UIOptionsBehaviourInputField>();

            var InputFieldOption_Prefab_InputField = DefaultControls.CreateInputField(new DefaultControls.Resources()
            {
                inputField = UIElements.Options_Unticked
            });
            var InputFieldOption_Prefab_InputFieldInputField = InputFieldOption_Prefab_InputField.GetComponent <InputField>();

            typeof(UIOptionsBehaviourInputField).GetField("m_Target", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).SetValue(InputFieldOption_PrefabBehaviourInputField, InputFieldOption_Prefab_InputFieldInputField);
            InputFieldOption_Prefab_InputFieldInputField.transition = Selectable.Transition.None;
            InputFieldOption_Prefab_InputFieldInputField.navigation = new Navigation()
            {
                mode = Navigation.Mode.None
            };
            var InputFieldOption_Prefab_InputFieldRect = InputFieldOption_Prefab_InputField.GetComponent <RectTransform>();

            InputFieldOption_Prefab_InputFieldRect.anchoredPosition3D = new Vector3(174f, 0, 0);
            InputFieldOption_Prefab_InputFieldRect.sizeDelta          = new Vector2(202f, 30f);

            var InputFieldOption_Prefab_InputField_Placeholder     = InputFieldOption_Prefab_InputField.transform.Find("Placeholder").gameObject;
            var InputFieldOption_Prefab_InputField_PlaceholderRect = InputFieldOption_Prefab_InputField_Placeholder.GetComponent <RectTransform>();
            var InputFieldOption_Prefab_InputField_PlaceholderText = InputFieldOption_Prefab_InputField_Placeholder.GetComponent <Text>();

            InputFieldOption_Prefab_InputField_PlaceholderText.text        = "";
            InputFieldOption_Prefab_InputField_PlaceholderText.alignment   = TextAnchor.MiddleLeft;
            InputFieldOption_Prefab_InputField_PlaceholderText.font        = UIElements.ExoRegular;
            InputFieldOption_Prefab_InputField_PlaceholderText.fontSize    = 14;
            InputFieldOption_Prefab_InputField_PlaceholderText.fontStyle   = FontStyle.Normal;
            InputFieldOption_Prefab_InputField_PlaceholderText.color       = Color.white;
            InputFieldOption_Prefab_InputField_PlaceholderText.lineSpacing = 1;

            var InputFieldOption_Prefab_InputField_Text     = InputFieldOption_Prefab_InputField.transform.Find("Text").gameObject;
            var InputFieldOption_Prefab_InputField_TextRect = InputFieldOption_Prefab_InputField_Text.GetComponent <RectTransform>();
            var InputFieldOption_Prefab_InputField_TextText = InputFieldOption_Prefab_InputField_Text.GetComponent <Text>();

            InputFieldOption_Prefab_InputField_TextText.text        = "";
            InputFieldOption_Prefab_InputField_TextText.alignment   = TextAnchor.MiddleLeft;
            InputFieldOption_Prefab_InputField_TextText.font        = UIElements.ExoRegular;
            InputFieldOption_Prefab_InputField_TextText.fontSize    = 14;
            InputFieldOption_Prefab_InputField_TextText.fontStyle   = FontStyle.Normal;
            InputFieldOption_Prefab_InputField_TextText.color       = Color.white;
            InputFieldOption_Prefab_InputField_TextText.lineSpacing = 1;
            InputFieldOption_Prefab_InputField.transform.SetParent(InputFieldOption_Prefab.transform, false);

            if (Pre1481)
            {
                KeyOption_Prefab = GameObject.Instantiate(KeybindingPrefab_TurnCamera);
                KeyOption_Prefab.SetActive(true);
                var KeybindEntryText = KeyOption_Prefab.transform.Find("Text").gameObject;
                GameObject.DestroyImmediate(KeybindEntryText.GetComponent <UILocalisedText>());
                KeybindEntryText.GetComponent <Text>().text = "";
                var KeybindButton1 = KeyOption_Prefab.transform.Find("Buttons Panel/Button").gameObject;
                KeybindButton1.GetComponent <Button>().interactable = true;

                /*var KeybindButton2 = KeybindingPrefab_TurnCamera.transform.Find("Buttons Panel/Button (2)").gameObject;
                 *              KeybindButton2.SetActive(true);
                 *              KeybindButton2.GetComponent<Button>().interactable = true;*/

                CategoryPrefab = GameObjects.First(f => f.name.StartsWith("_EmptySpace_ (1)"));
            }
            else
            {
                Controls_KeybindingOption_FireWeapons = GameObjects.First(f => f.name == "Controls_KeybindingOption FireWeapons");
                UIElements.KeyOption_Prefab           = GameObject.Instantiate(Controls_KeybindingOption_FireWeapons.transform.Find("FirstRow (1)").gameObject);

                var rect = KeyOption_Prefab.GetComponent <RectTransform>();
                rect.pivot = Vector2.up;
                rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 590f);
                rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 50f);
                GameObject.DestroyImmediate(KeyOption_Prefab.transform.Find("AxisName").GetComponent <UILocalisedText>());
                GameObject.DestroyImmediate(KeyOption_Prefab.transform.Find("Name").gameObject);
                GameObject.DestroyImmediate(KeyOption_Prefab.transform.Find("AxisDescription").gameObject);

                var btn1     = KeyOption_Prefab.transform.Find("ButtonPos1").gameObject;
                var btn1Rect = btn1.GetComponent <RectTransform>();
                btn1Rect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, btn1Rect.sizeDelta.x, btn1Rect.sizeDelta.x);
                GameObject.DestroyImmediate(btn1.GetComponent <UIKeyBindButton>());
                btn1.GetComponent <Button>().onClick.RemoveAllListeners();
                btn1.SetActive(false);

                var btn2     = KeyOption_Prefab.transform.Find("ButtonPos2");
                var btn2Rect = btn2.GetComponent <RectTransform>();
                btn2Rect.pivot = btn2Rect.anchorMin = btn2Rect.anchorMax = new Vector2(1, 0.5f);
                btn2Rect.anchoredPosition3D = Vector3.zero;
                btn2Rect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, 0, btn2Rect.sizeDelta.x);
                btn2.GetComponent <Button>().onClick.RemoveAllListeners();
                GameObject.DestroyImmediate(btn2.GetComponent <UIKeyBindButton>());

                CategoryPrefab = GameObject.Instantiate(GameObjects.First(f => f.name == "Heading_Movement"));
                var catRect = CategoryPrefab.GetComponent <RectTransform>();
                catRect.sizeDelta = new Vector2(590f, 50f);
                GameObject.DestroyImmediate(CategoryPrefab.GetComponentInChildren <UILocalisedText>());
            }

            SliderOption_Prefab = GameObject.Instantiate(SliderOption_HorizontalSensivity);
            var SliderOption_Prefab_Text = SliderOption_Prefab.transform.Find("Text");

            GameObject.DestroyImmediate(SliderOption_Prefab_Text.GetComponent <UILocalisedText>());
            var SliderOption_Prefab_TextText = SliderOption_Prefab_Text.GetComponent <Text>();

            SliderOption_Prefab_TextText.fontSize          = 15;
            SliderOption_Prefab_TextText.font              = UIElements.ExoSemiBold;
            SliderOption_Prefab_TextText.enabled           = true;
            SliderOption_Prefab_TextText.resizeTextMaxSize = 15;
            SliderOption_Prefab_TextText.resizeTextMinSize = 1;

            DropdownOption_Prefab = GameObject.Instantiate(DropdownOption_Language);
            var DropdownOption_Prefab_Text = DropdownOption_Prefab.transform.Find("Text");

            GameObject.DestroyImmediate(DropdownOption_Prefab_Text.GetComponent <UILocalisedText>());
            DropdownOption_Prefab.GetComponentInChildren <Dropdown>().ClearOptions();

            CheckboxOption_Prefab = GameObject.Instantiate(CheckboxOption_PauseOnFocusLost);
            var CheckboxOption_Prefab_Text = CheckboxOption_Prefab.transform.Find("Text");

            GameObject.DestroyImmediate(CheckboxOption_Prefab_Text.GetComponent <UILocalisedText>());
        }