private static void CallDeepstrikeOf() { List <DebugMenuOption> list = new List <DebugMenuOption>(); foreach (PawnKindDef localKindDef2 in from f in DefDatabase <PawnKindDef> .AllDefs // where f.RoyalTitlesAwardableInSeniorityOrderForReading.Count > 0 orderby f.defName select f) { PawnKindDef localKindDef = localKindDef2; /* * if (!localKindDef.HasModExtension<DeepStrikeExtension>()) * { * continue; * } */ list.Add(new DebugMenuOption(localKindDef.defName, DebugMenuOptionMode.Tool, delegate() { List <FloatMenuOption> list2 = new List <FloatMenuOption>(); IntVec3 cell = UI.MouseCell(); for (int i = 0; i < 6; i++) { DeepStrikeType strikeType = (DeepStrikeType)i; list2.Add(new FloatMenuOption(DeepStrikeUtility.DeepstrikeArrivalmode(strikeType) + " - ", delegate() { Faction faction = FactionUtility.DefaultFactionFrom(localKindDef.defaultFactionType); Pawn newPawn = PawnGenerator.GeneratePawn(localKindDef, faction); DeepStrikeUtility.DropThingsNear(cell, Find.CurrentMap, Gen.YieldSingle <Thing>(newPawn), 110, false, false, true, strikeType); if (faction != null && faction != Faction.OfPlayer) { Lord lord = null; if (Find.CurrentMap.mapPawns.SpawnedPawnsInFaction(faction).Any((Pawn p) => p != newPawn)) { lord = ((Pawn)GenClosest.ClosestThing_Global(cell, Find.CurrentMap.mapPawns.SpawnedPawnsInFaction(faction), 99999f, (Thing p) => p != newPawn && ((Pawn)p).GetLord() != null, null)).GetLord(); } if (lord == null) { LordJob_DefendPoint lordJob = new LordJob_DefendPoint(cell, null, false, true); lord = LordMaker.MakeNewLord(faction, lordJob, Find.CurrentMap, null); } lord.AddPawn(newPawn); } }, MenuOptionPriority.Default, null, null, 0f, null, null)); } Find.WindowStack.Add(new FloatMenu(list2)); })); } Find.WindowStack.Add(new Dialog_DebugOptionListLister(list)); }
public static string DeepstrikeArrivalmode(DeepStrikeType pawnsArrivalMode) { string str = string.Empty; if (pawnsArrivalMode == DeepStrikeType.Drop) { str = "AMA_DeepStrikeType_Drop".Translate(); } if (pawnsArrivalMode == DeepStrikeType.Fly) { str = "AMA_DeepStrikeType_Flight".Translate(); } if (pawnsArrivalMode == DeepStrikeType.Tunnel) { str = "AMA_DeepStrikeType_Tunnel".Translate(); } if (pawnsArrivalMode == DeepStrikeType.Teleport) { str = "AMA_DeepStrikeType_Teleport".Translate(); } return(str); }
public static string DeepstrikeArrivalmode(DeepStrikeType pawnsArrivalMode) { switch (pawnsArrivalMode) { case DeepStrikeType.DropPara: return("AdeptusMechanicus.DeepStrikeType_DropPara".Translate() + " - NOT YET IMPLEMENTED"); case DeepStrikeType.Fly: return("AdeptusMechanicus.DeepStrikeType_Flight".Translate()); case DeepStrikeType.Teleport: return("AdeptusMechanicus.DeepStrikeType_Teleport".Translate()); case DeepStrikeType.Tunnel: return("AdeptusMechanicus.DeepStrikeType_Tunnel".Translate()); case DeepStrikeType.DropShip: return("AdeptusMechanicus.DeepStrikeType_DropShip".Translate() + " - NOT YET IMPLEMENTED"); default: return("AdeptusMechanicus.DeepStrikeType_DropPod".Translate()); } }
public static void DropThingGroupsNear(IntVec3 dropCenter, Map map, List <List <Thing> > thingsGroups, int openDelay = 110, bool instaDrop = false, bool leaveSlag = false, bool canRoofPunch = true, DeepStrikeType strikeType = DeepStrikeType.DropPod, bool scatters = true) { foreach (List <Thing> list in thingsGroups) { List <Thing> list2 = list.Where(x => x.def.thingClass == typeof(Pawn) && (x.Faction != null && x.Faction.def.HasModExtension <FactionDefExtension>())).ToList(); FactionDefExtension extension = list2.NullOrEmpty() ? null : list2.RandomElement().Faction.def.GetModExtensionFast <FactionDefExtension>(); if (!DropCellFinder.TryFindDropSpotNear(dropCenter, map, out IntVec3 intVec, true, canRoofPunch) || !scatters) { if (scatters) { Log.Warning(string.Concat(new object[] { "DropThingsNear failed to find a place to drop ", list.FirstOrDefault <Thing>(), " near ", dropCenter, ". Dropping on random square instead." })); } intVec = CellFinderLoose.RandomCellWith((IntVec3 c) => c.Walkable(map) && (c.Roofed(map) && c.GetRoof(map) != RoofDefOf.RoofRockThick), map, 1000); } for (int i = 0; i < list.Count; i++) { list[i].SetForbidden(true, false); } if (instaDrop) { foreach (Thing thing in list) { GenPlace.TryPlaceThing(thing, intVec, map, ThingPlaceMode.Near, null, null); } } else { ActiveDropPodInfo activeDropPodInfo = new ActiveDropPodInfo(); foreach (Thing item in list) { activeDropPodInfo.innerContainer.TryAddOrTransfer(item, true); } activeDropPodInfo.openDelay = openDelay; activeDropPodInfo.leaveSlag = leaveSlag; switch (strikeType) { /* * case DeepStrikeType.DropPara: * DeepStrikeUtility.MakeDropParaAt(intVec, map, activeDropPodInfo, extension); * break; * case DeepStrikeType.DropShip: * DeepStrikeUtility.MakeDropShipLandAt(intVec, map, activeDropPodInfo, extension); * break; */ case DeepStrikeType.Fly: DeepStrikeUtility.MakeFlyerLandAt(intVec, map, activeDropPodInfo, extension); break; case DeepStrikeType.Teleport: DeepStrikeUtility.MakeTeleportAt(intVec, map, activeDropPodInfo, extension); break; case DeepStrikeType.Tunnel: DeepStrikeUtility.MakeTunnelAt(intVec, map, activeDropPodInfo, extension); break; default: DeepStrikeUtility.MakeDropPodAt(intVec, map, activeDropPodInfo, extension); break; } } } }
public static void DropThingsNear(IntVec3 dropCenter, Map map, IEnumerable <Thing> things, int openDelay = 110, bool canInstaDropDuringInit = false, bool leaveSlag = false, bool canRoofPunch = true, DeepStrikeType strikeType = DeepStrikeType.DropPod, bool scatters = true) { DeepStrikeUtility.tempList.Clear(); foreach (Thing item in things) { List <Thing> list = new List <Thing> { item }; DeepStrikeUtility.tempList.Add(list); } DeepStrikeUtility.DropThingGroupsNear(dropCenter, map, DeepStrikeUtility.tempList, openDelay, canInstaDropDuringInit, leaveSlag, canRoofPunch, strikeType, scatters); DeepStrikeUtility.tempList.Clear(); }