Esempio n. 1
0
        protected override void OnCleanUp()
        {
            base.OnCleanUp();
            int cell = Grid.PosToCell(this);

            MyGrid.Masks[cell] &= ~MyGrid.Flags.HasScaffolding;
            Pathfinding.Instance.AddDirtyNavGridCell(cell);
            if (Patches.ChainedDeconstruction)
            {
                Deconstructable deconstructable = base.GetComponent <Deconstructable>();
                if (deconstructable != null && deconstructable.IsMarkedForDeconstruction())
                {
                    MyGrid.ForceDeconstruction(Grid.CellLeft(cell), false);
                    MyGrid.ForceDeconstruction(Grid.CellRight(cell), false);
                }
            }
        }
Esempio n. 2
0
        public static void ForceDeconstruction(int cell, bool isStairs = true)
        {
            if (!Grid.IsValidCell(cell))
            {
                return;
            }
            if (isStairs)
            {
                if (!MyGrid.IsStair(cell))
                {
                    return;
                }
            }
            else if (!MyGrid.IsScaffolding(cell))
            {
                return;
            }

            int layer = (int)ObjectLayer.Building;

            if (!isStairs)
            {
                layer = (int)ObjectLayer.AttachableBuilding;
            }
            GameObject gameObject = Grid.Objects[cell, layer];

            if (gameObject == null)
            {
                return;
            }

            //if (!isStairs && gameObject.GetComponent<Scaffolding>() == null) return;
            Deconstructable deconstructable = gameObject.GetComponent <Deconstructable>();

            if (deconstructable == null)
            {
                return;
            }
            if (!deconstructable.IsMarkedForDeconstruction())
            {
                return;
            }
            deconstructable.CompleteWork(null);
        }