Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        CardData cardData = gameObject.GetComponent <CardData>();

        CreateCards();
        DefineCards();
        deck1Definition = playerDeck.GetComponent <Deck1Definition>();
        deck1Definition.setDeck1();
    }
 // Start is called before the first frame update
 void Start()
 {
     //initialized for calling the carddata and deck1definition scripts
     cardData        = cards.GetComponent <CardData>();
     deck1Definition = playerDeck.GetComponent <Deck1Definition>();
     //resizes the cardsLeft array to the ammount of cards in a deck
     //this was done seprately and not when the array was created bc that would be a long line
     Array.Resize(ref cardsLeft, 25);
     deck1Definition.deck1.CopyTo(cardsLeft, 0);
 }