public void Operate_OneMutationDesired_ReturnsMutatedDv()
        {
            var mutator = new MutationAddRandomNumber(
                0.5, 1, 1);

            var newDv = mutator.Operate(testDv);

            Assert.NotEqual(testDv, newDv);
            Assert.Equal(testDv.Count, newDv.Count);
            Assert.Equal(testDv.Count - 1,
                         newDv.Where((v, i) => v == testDv.ElementAt(i)).Count());
        }
        public void Operate_OneMutationDesired_ReturnsMutatedDv()
        {
            var mutator = new MutationReplaceWithRandomNumber(
                1, 1);

            var newDv = mutator.Operate(testDv);

            // TODO: This can fail if it generates the same value it already had!
            Assert.NotEqual(testDv, newDv);
            Assert.Equal(testDv.Count, newDv.Count);
            Assert.Equal(testDv.Count - 1,
                         newDv.Where((v, i) => v == testDv.ElementAt(i)).Count());
        }
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        public void Operate_EqualLengthVectors_CreatesOnlyExpectedCrossovers()
        {
            var cx = new CrossoverUniform();

            for (var i = 0; i < 10; i++)
            {
                // Try this a few times to try to cause a mistake.
                var child = cx.Operate(parent1, parent2);

                for (var d = 0; d < child.Count; d++)
                {
                    Assert.True(child.ElementAt(d) == parent1.ElementAt(d) ||
                                child.ElementAt(d) == parent2.ElementAt(d));
                }
            }
        }
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        /// <summary>
        /// Gets a new Decision Vector where elements have potentially been mutated.
        /// Uses <see cref="IVariable"/> to implement the random number generation, so only valid individuals can be created.
        /// </summary>
        /// <param name="decisionVector">The existing Decision Vector.</param>
        /// <returns>A new <see cref="DecisionVector"/>.</returns>
        /// <exception cref="ArgumentException">Thrown when Decision Vector is zero length.</exception>
        public DecisionVector Operate(DecisionVector decisionVector)
        {
            if (decisionVector.Count == 0)
            {
                throw new ArgumentException("Decision Vector must not be empty.",
                                            nameof(decisionVector));
            }

            var locationsToMutate = rngManager.GetLocations(
                decisionVector.Count, maximumNumberOfMutations,
                true, mutationProbability);

            var newDv = new object[decisionVector.Count];
            var newDs = decisionVector.GetDecisionSpace();

            for (var i = 0; i < decisionVector.Count; i++)
            {
                // Variable may be mutated multiple times.
                var numTimesToMutate = locationsToMutate.Count(l => l == i);

                if (numTimesToMutate == 0)
                {
                    newDv[i] = decisionVector.ElementAt(i);
                }
                else
                {
                    for (var j = 0; j < numTimesToMutate; j++)
                    {
                        newDv[i] = newDs.ElementAt(i).GetNextRandom(rngManager.Rng);
                    }
                }
            }
            return(DecisionVector.CreateFromArray(newDs, newDv));
        }
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        public void Operate_OneMutationDesired_ReturnsMutatedDv()
        {
            var mutator = new MutationAddRandomNumberFromSet(
                new[] { 2.0 },
                1, 1);

            var newDv = mutator.Operate(testDv);

            Assert.NotEqual(testDv, newDv);
            Assert.Equal(testDv.Count, newDv.Count);
            var changedValue = newDv.Where((v, i) => (double)v != (double)testDv.ElementAt(i)).Select(d => (double)d);

            Assert.True(changedValue.Count() == 1);
            var oldValue = testDv.Where((v, i) => (double)v != (double)newDv.ElementAt(i)).Select(d => (double)d);

            Assert.True(Math.Abs(oldValue.First() - changedValue.First()) - 2.0 < 1e-6);
        }
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        public void Operate_OneMutationDesired_ReturnsMutatedDv()
        {
            var mutator = new MutationAddRandomInteger(
                -1, 1, false,
                1, 1);

            var newDv = mutator.Operate(testDv);

            Assert.NotEqual(testDv, newDv);
            Assert.Equal(testDv.Count, newDv.Count);
            var changedValue = newDv.Where((v, i) => (double)v != (double)testDv.ElementAt(i)).Select(d => (double)d);

            Assert.True(changedValue.Count() == 1);
            var oldValue = testDv.Where((v, i) => (double)v != (double)newDv.ElementAt(i)).Select(d => (double)d);

            Assert.Equal(1, Math.Abs(oldValue.First() - changedValue.First()));
        }
        public void Operate_AllConditionsPassed_OneMutationDesired_ReturnsMutatedDv()
        {
            var mutator = new MutationConditional(
                insideMutation,
                o => Convert.ToDouble(o) >= double.MinValue);

            var newDv = mutator.Operate(testDv);

            Assert.NotEqual(testDv, newDv);
            Assert.Equal(testDv.Count, newDv.Count);
            var changedValue = newDv.Where((v, i) => (double)v != (double)testDv.ElementAt(i)).Select(d => (double)d);

            Assert.True(changedValue.Count() == 1);
            var oldValue = testDv.Where((v, i) => (double)v != (double)newDv.ElementAt(i)).Select(d => (double)d);

            Assert.True(Math.Abs(Math.Abs(oldValue.First() - changedValue.First()) - mutation) < 1e-8);
        }
        public void Operate_SinglePoint_UnEqualLengthVectors_CreatesOnlyExpectedCrossovers()
        {
            var cx = new CrossoverMultiPoint(1);

            for (var i = 0; i < 10; i++)
            {
                // Try this a few times to try to cause a mistake.
                var child = cx.Operate(parent1, parent3Longer);

                Assert.True(child.Count == parent3Longer.Count ||
                            child.Count == parent1.Count);

                for (var d = 0; d < parent1.Count; d++)
                {
                    Assert.True(child.ElementAt(d) == parent1.ElementAt(d) ||
                                child.ElementAt(d) == parent3Longer.ElementAt(d));
                }
            }
        }
        public void Operate_CertainMutation_ReturnsMutatedDv()
        {
            var mutator = new MutationRandomSwap(1);

            var newDv = mutator.Operate(testDv);

            Assert.NotEqual(testDv, newDv);
            Assert.Equal(testDv.Count, newDv.Count);
            Assert.Equal(testDv.Count - 2,
                         newDv.Where((v, i) => v == testDv.ElementAt(i)).Count());
        }
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        public void Operate_EqualLengthVectors_NoBias_ReturnsAverage()
        {
            var cx    = new CrossoverArithmeticWeighted();
            var child = cx.Operate(parent1, parent2);

            for (var i = 0; i < child.Count; i++)
            {
                var avg = 0.5 * ((double)parent1.ElementAt(i) + (double)parent2.ElementAt(i));
                Assert.True(Math.Abs((double)child.ElementAt(i) - avg) < 1e-6);
            }
        }
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        public override IEnumerable <double> Evaluate(DecisionVector definition)
        {
            // Zitzler, Deb, Thiele, "Comparison of Multiobjective Evolutionary Algorithms: Empirical Results", 2000
            var numDims = definition.Count;

            var f1 = (double)definition.ElementAt(0);

            var g = 0.0;

            for (var i = 1; i < numDims; i++)
            {
                g += (double)definition.ElementAt(i) / (numDims - 1);
            }
            g *= 9;
            g += 1;

            var h = 1 - Math.Sqrt(f1 / g) - (f1 / g) * Math.Sin(10 * Math.PI * f1);

            var f2 = g * h;

            return(new[] { f1, f2 });
        }
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        public void Operate_VeryHighEta_ReturnsOneOrOtherParent()
        {
            var cx    = new CrossoverSimulatedBinary(int.MaxValue - 10);
            var child = cx.Operate(parent1, parent2)
                        .Select(d => (double)d).ToArray();

            // Since we've set eta so high, the child should always be very close to one or other parent.
            Assert.True(
                child
                .Select((d, i) => Math.Abs(d - (double)parent1.ElementAt(i)))
                .All(d => d < 1e-6) ||
                child
                .Select((d, i) => Math.Abs(d - (double)parent2.ElementAt(i)))
                .All(d => d < 1e-6));
        }
        /// <summary>
        /// Gets a new Decision Vector where continuous elements have potentially been mutated.
        /// Uses <see cref="IVariable"/> to wrap the added number, ensuring a valid Decision Vector is always created.
        /// </summary>
        /// <param name="decisionVector">The existing Decision Vector.</param>
        /// <returns>A new Decision Vector.</returns>
        /// <exception cref="ArgumentException">Thrown when Decision Vector is zero length or has no <seealso cref="VariableContinuous"/> elements.</exception>
        public DecisionVector Operate(DecisionVector decisionVector)
        {
            var oldVectorContinuousElements = decisionVector.GetContinuousElements();

            if (oldVectorContinuousElements.Count == 0)
            {
                throw new ArgumentException("Decision Vector must have continuous elements",
                                            nameof(decisionVector));
            }

            var locationsToMutate = rngManager.GetLocations(
                oldVectorContinuousElements.Count, maximumNumberOfMutations,
                true, mutationProbability);

            var newDv  = new object[decisionVector.Count];
            var newDs  = decisionVector.GetDecisionSpace();
            var offset = 0;

            for (var i = 0; i < decisionVector.Count; i++)
            {
                newDv[i] = decisionVector.ElementAt(i);

                // If variable is not continuous, just copy
                if (newDs.ElementAt(i).GetType() != typeof(VariableContinuous))
                {
                    offset++;
                    continue;
                }

                // Variable is continuous - it may be mutated multiple times.
                var numTimesToMutate = locationsToMutate.Count(l => l == (i - offset));

                for (var j = 0; j < numTimesToMutate; j++)
                {
                    var mutationLocation = rngManager.Rng.Next(0, numberSet.Length);
                    newDv[i] = newDs.ElementAt(i).AddOrWrap(newDv[i], numberSet[mutationLocation]);
                }
            }

            return(DecisionVector.CreateFromArray(newDs, newDv));
        }