public Decision GetHighestDecision(IAIAgent[] agents)
        {
            float    minScore        = float.MinValue;
            Decision highestDecision = null;

            for (int i = 0; i < decisions.Length; i++)
            {
                Decision decision             = decisions[i];
                float    currentDecisionScore = decision.EvaluateScore(this, agents);

                if (currentDecisionScore == 0.0f)
                {
                    continue;
                }

                if (currentDecisionScore > minScore)
                {
                    highestDecision = decision;
                    minScore        = currentDecisionScore;
                }
            }

            return(highestDecision);
        }