public void Setup() { m_EntityManager = new DecalEntityManager(); m_DecalProjector = new GameObject("DecalProjector"); m_DecalProjector2 = new GameObject("DecalProjector"); m_Shader = Shader.Find("Hidden/InternalErrorShader"); }
public DecalCreateDrawCallSystem(DecalEntityManager entityManager, float maxDrawDistance) { m_EntityManager = entityManager; m_Sampler = new ProfilingSampler("DecalCreateDrawCallSystem.Execute"); m_MaxDrawDistance = maxDrawDistance; }
public DecalUpdateCulledSystem(DecalEntityManager entityManager) { m_EntityManager = entityManager; m_Sampler = new ProfilingSampler("DecalUpdateCulledSystem.Execute"); }