private void sendPing(DebuggerClient client) { try { while (client.Ping <= 10000) { client.Write("PING"); client.Ping += 1000; Thread.Sleep(1000); } } catch (IOException) { OnDebuggerClientDisconnected(new DebuggerClientDisconnectedEventArgs { DebuggerClient = client }); } OnDebuggerClientDisconnected(new DebuggerClientDisconnectedEventArgs { DebuggerClient = client }); }