internal override void SetWidget(DebugUI.Widget widget)
        {
            base.SetWidget(widget);
            m_Field        = CastWidget <DebugUI.Foldout>();
            m_Container    = GetComponent <DebugUIHandlerContainer>();
            nameLabel.text = m_Field.displayName;

            int columnNumber = m_Field.columnLabels?.Length ?? 0;

            for (int index = 0; index < columnNumber; ++index)
            {
                var column = Instantiate(nameLabel.gameObject, GetComponent <DebugUIHandlerContainer>().contentHolder);
                column.AddComponent <LayoutElement>().ignoreLayout = true;
                var rectTransform     = column.transform as RectTransform;
                var originalTransform = nameLabel.transform as RectTransform;
                rectTransform.anchorMax = rectTransform.anchorMin = new Vector2(0, 1);
                rectTransform.sizeDelta = new Vector2(100, 26);
                Vector3 pos = originalTransform.anchoredPosition;
                pos.x += (index + 1) * xDecal + xDecalInit;
                rectTransform.anchoredPosition = pos;
                rectTransform.pivot            = new Vector2(0, 0.5f);
                rectTransform.eulerAngles      = new Vector3(0, 0, 13);
                var text = column.GetComponent <Text>();
                text.fontSize = 15;
                text.text     = m_Field.columnLabels[index];
            }

            UpdateValue();
        }
 internal override void SetWidget(DebugUI.Widget widget)
 {
     base.SetWidget(widget);
     m_Field        = CastWidget <DebugUI.Foldout>();
     m_Container    = GetComponent <DebugUIHandlerContainer>();
     nameLabel.text = m_Field.displayName;
     UpdateValue();
 }
Esempio n. 3
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        static DebugUI.Widget[] GenerateFrameSettingsPanelContent(HDRenderPipelineAsset defaultHdrpAsset, ref FrameSettingsHistory frameSettings)
        {
            var panelContent = new DebugUI.Widget[foldoutNames.Length];

            for (int index = 0; index < foldoutNames.Length; ++index)
            {
                panelContent[index] = new DebugUI.Foldout(foldoutNames[index], GenerateHistoryArea(defaultHdrpAsset, ref frameSettings, index), columnNames);
            }
            return(panelContent);
        }