Esempio n. 1
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 public void AddSubContext(string context, string subContext, GameFramework.Util.Debug.DebugUtil.DebugEvent debugEvent)
 {
     if (DebugTreeNodes.ContainsKey(context))
     {
         DebugTreeNode node = new DebugTreeNode(subContext, debugEvent);
         DebugTreeNodes[context].Children.Add(node);
         DebugTreeNodes.Add(subContext, node);
     }
     else
     {
         AssertUtil.Assert(false, "Context " + context + " not found!");
     }
 }
Esempio n. 2
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 public TraversalInformation(DebugTreeNode debugTreeNode, int level)
 {
     DebugTreeNode = debugTreeNode;
     Level = level;
 }
Esempio n. 3
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 public void AddContext(string context, GameFramework.Util.Debug.DebugUtil.DebugEvent debugEvent)
 {
     DebugTreeNode node = new DebugTreeNode(context, debugEvent);
     Root.Children.Add(node);
     DebugTreeNodes.Add(context, node);
 }
Esempio n. 4
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 public DebugTree()
 {
     Root = new DebugTreeNode("DebugView", null);
     DebugTreeNodes = new Dictionary<string, DebugTreeNode>();
 }