Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            int tileSize = GlobalData.tileSize;

            //Initialise grid of tiles (create an array to fill window with 64x64 sized tiles)
            tileManager              = new TileManager(graphics.GraphicsDevice.Viewport.Width / (float)tileSize, graphics.GraphicsDevice.Viewport.Height / (float)tileSize, tileSize);
            tileRectangleDrawer      = new TileRectangleDrawer(tileSize);
            tileRectangleDebugDrawer = new DebugTileRectangleDrawer(tileSize);
            edgeDecalManager         = new EdgeDecalManager(tileSize);

            base.Initialize();
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            int tileSize = GlobalData.tileSize;

            //Initialise grid of tiles (create an array to fill window with 64x64 sized tiles)
            tileManager = new TileManager(graphics.GraphicsDevice.Viewport.Width / (float)tileSize, graphics.GraphicsDevice.Viewport.Height / (float)tileSize, tileSize);
            tileRectangleDrawer = new TileRectangleDrawer(tileSize);
            tileRectangleDebugDrawer = new DebugTileRectangleDrawer(tileSize);
            edgeDecalManager = new EdgeDecalManager(tileSize);

            base.Initialize();
        }