Esempio n. 1
0
    void OnResetUserDataButtonPressed()
    {
        EB.Debug.Log("Reset User Data Button Pressed");
        m_has_reset_user_data_butten_been_pressed = true;

        string cachePath = System.IO.Path.Combine(Application.persistentDataPath, "Caches");

        if (System.IO.Directory.Exists(cachePath))
        {
            System.IO.Directory.Delete(cachePath, true);
        }
        PlayerPrefs.DeleteAll();

        PlayerPrefs.SetInt("m_api_selected_server_id", m_api_selected_server_id);
        PlayerPrefs.SetInt("m_ota_selected_server_id", m_ota_selected_server_id);
        PlayerPrefs.SetString("m_api_other_server_address", m_api_other_server_address);
        PlayerPrefs.SetString("m_ota_other_server_address", m_ota_other_server_address);
        PlayerPrefs.Save();

        if (m_show_fps || m_show_memory_usage)
        {
            GameObject       debugObj         = new GameObject("DebugPerformance");
            DebugPerformance debugPerformance = debugObj.AddComponent <DebugPerformance>();
            debugPerformance.displayFps         = m_show_fps;
            debugPerformance.displayMemoryUsage = m_show_memory_usage;
        }

        if (m_use_proxy)
        {
            SetupProxy("127.0.0.1:8888");
        }
    }
Esempio n. 2
0
    void OnStartButtonPressed()
    {
        EB.Debug.Log("Start Button Pressed");
        m_has_start_butten_been_pressed = true;

        PlayerPrefs.SetInt("m_api_selected_server_id", m_api_selected_server_id);
        PlayerPrefs.SetInt("m_ota_selected_server_id", m_ota_selected_server_id);
        PlayerPrefs.SetString("m_api_other_server_address", m_api_other_server_address);
        PlayerPrefs.SetString("m_ota_other_server_address", m_ota_other_server_address);
        PlayerPrefs.SetString("debug_authAPIAddress", authAPIAddress);
        PlayerPrefs.Save();

        if (m_show_fps || m_show_memory_usage)
        {
            GameObject       debugObj         = new GameObject("DebugPerformance");
            DebugPerformance debugPerformance = debugObj.AddComponent <DebugPerformance>();
            debugPerformance.displayFps         = m_show_fps;
            debugPerformance.displayMemoryUsage = m_show_memory_usage;
        }

        if (m_use_proxy && !string.IsNullOrEmpty(m_proxy))
        {
            SetupProxy(m_proxy);
        }
    }