public static void AdvanceOutputState() { switch (_state) { case DebugOutputState.None: _debugCommandUI.ExecuteCommand("tr on log:on"); _debugCommandUI.ExecuteCommand("fps on"); _debugCommandUI.ExecuteCommand("memory on"); _state = DebugOutputState.Basic; break; case DebugOutputState.Basic: _debugCommandUI.ExecuteCommand("fps off"); _debugCommandUI.ExecuteCommand("memory off"); _debugCommandUI.ExecuteCommand("th on"); _state = DebugOutputState.TimeHistory; break; case DebugOutputState.TimeHistory: _debugCommandUI.ExecuteCommand("tr off log:off"); _debugCommandUI.ExecuteCommand("fps off"); _debugCommandUI.ExecuteCommand("memory off"); _debugCommandUI.ExecuteCommand("th off"); _state = DebugOutputState.None; break; } }
public static void AdvanceToHidden() { _debugCommandUI.ExecuteCommand("tr off log:off"); _debugCommandUI.ExecuteCommand("fps off"); _debugCommandUI.ExecuteCommand("memory off"); _debugCommandUI.ExecuteCommand("th off"); _state = DebugOutputState.None; }