public override void OnInit() { base.OnInit(); #if _REVIEW_DEBUG DebugObject = new DebugObject(LevelManager.Instance.CurrentLevel.DebugObject, Name, ReView.ReViewFeedObject.EDebugType.Track); binaryDataFeed = ReViewFeedManager.Instance.RegisterBinaryDataFeed(); if (binaryDataFeed != null) { binaryDataFeed.OnDataReceived += OnDataReceived; } #endif LevelManager.Instance.CreateComponent <Spatial>(this); LevelManager.Instance.CreateComponent <ActorDrawable>(this); LevelManager.Instance.CreateComponent <BehaviorSelector>(this); LevelManager.Instance.CreateComponent <SensorComponent>(this); Weapon = LevelManager.Instance.CreateGameObject <Weapon>("Weapon"); Weapon.Spatial.Parent = Spatial; Respawn(0.0f); }
public static WorldObject CreateTestWorldObject(ushort weenieId) { var aceObject = DatabaseManager.World.GetBaseAceObjectDataByWeenie(weenieId); WorldObject wo = new DebugObject(new ObjectGuid(CommonObjectFactory.DynamicObjectId, GuidType.None), aceObject); return(wo); }
public override void OnInit() { #if _REVIEW_DEBUG Actor actor = GameObject as Actor; DebugObject = new DebugObject(actor.DebugObject, "Behavior", ReView.ReViewFeedObject.EDebugType.Track); #endif }
public virtual void OnInit() { #if _REVIEW_DEBUG debugObject = new DebugObject(SelectorComponent.DebugObject, Name, ReView.ReViewFeedObject.EDebugType.Item); debugObject.Log("Starting " + Name + " behavior"); #endif }
/// <summary> /// Overridden ProcessRecord method. /// </summary> protected override void ProcessRecord() { if (ContinueEvent != null) { DebugObject.Continue(ContinueEvent.ProcessId, ContinueEvent.ThreadId, ContinueStatus); } WriteObject(DebugObject.WaitForDebugEvent(Alertable, GetTimeout())); }
public override void OnInit() { perceptionFov = 27.0f * SMath.DEG2RAD; perceptionDistance = 150.0f; #if _REVIEW_DEBUG Actor actor = GameObject as Actor; DebugObject = new DebugObject(actor.DebugObject, "Sensor", ReView.ReViewFeedObject.EDebugType.Track); #endif }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } }
public static WorldObject CreateRandomTestWorldObject(uint typeId) { var aceObject = DatabaseManager.World.GetRandomBaseAceObjectByTypeId(typeId); if (aceObject == null) { return(null); } var wo = new DebugObject(new ObjectGuid(CommonObjectFactory.DynamicObjectId, GuidType.None), aceObject); return(wo); }
/// <summary> /// Overridden ProcessRecord method. /// </summary> protected override void ProcessRecord() { switch (ParameterSetName) { case "DetachPid": DebugObject.Detach(ProcessId); break; case "DetachProcess": DebugObject.Detach(Process); break; } }
public void AddDebugObject(GameObject _obj, DebugMode?_mode) { DebugObject debugObj = new DebugObject(); if (_mode != null) { debugObj.Set(_obj, _mode.Value); } else { debugObj.Set(_obj, DebugMode.noSelect); } debugObjList.Add(debugObj); }
public override void OnInit() { base.OnInit(); #if _REVIEW_DEBUG DebugObject = new DebugObject(null, Name, ReView.ReViewFeedObject.EDebugType.Track); #endif LevelManager.Instance.CurrentLevel = this; for (int k = 0; k < 5; k++) { string actorName = "Actor (" + k + ")"; Actor actor = LevelManager.Instance.CreateGameObject <Actor>(actorName); } }
public override void onStart() { wall = Objects.getObject <Wall>("doorA"); target = Objects.getObject <DebugObject>("phase2CameraSpot"); camMaster = Objects.getObject <CameraMaster>("CameraMaster1"); //camMaster.getScript("CameraMasterControl").Active = false; obj = new SimpleObject(Level); obj.Position = Gob.Position; obj.Sprite.Color = Color.Red; obj.Sprite.Visible = false; camMaster.Target = obj.Name; Level.Camera.TargetZoom = .2f; camMaster.ObeyCamZones = false; }
public override void onStart() { //This code runs when the GameObject is initialized Wall wall = Objects.getObject <Wall>("WALLPIPE"); wall.Active = false; wall.X = 10100; target = Objects.getObject <DebugObject>("Phase1CameraSpot"); water = Objects.getObject <WaterBlock>("WaterBlock1"); camMaster = Objects.getObject <CameraMaster>("CameraMaster1"); //camMaster.getScript("CameraMasterControl").Active = false; obj = new SimpleObject(Level); obj.Position = Gob.Position; obj.Sprite.Color = Color.Red; obj.Sprite.Visible = false; camMaster.Target = obj.Name; camMaster.ObeyCamZones = false; Level.Camera.TargetZoom = .55f; }
public override void onUpdate() { if (target != null && obj != null) { Vector toTarget = target.Position - obj.Position; Vector toTargetUnit = toTarget.UnitSafe; if (toTarget.Length < camSpeed * 15) { Level.Camera.TargetZoom = .7f; } if (toTarget.Length + 1 > camSpeed) { obj.Position += toTargetUnit * camSpeed; } else { wall.Y = Math.Max(wall.Y - 5, 1200); if (wall.Y < 1201 && phaseNum == 0) { target = Objects.getObject <DebugObject>("phase2CamSpotb"); Level.Camera.TargetZoom = .2f; phaseNum++; Objects.getObject <Wall>("Platform").Speed = 4; } else if (phaseNum == 1) { camMaster.Target = "Player"; Active = false; obj.close(); camMaster.ObeyCamZones = true; } } } }
public bool AddGameObjectIfCollidesWithMouse <T>(IList <T> collection) where T : GameObject { for (int i = 0; i < collection.Count; i++) { GameObject gameObj = collection[i]; Vector2 worldMousePos = Engine.Renderer.Camera.ScreenToWorld(Engine.InputManager.MousePosition); // Check if object collides with the mouse pointer if (CollisionUtils.PointIsInRectangleInclusive(worldMousePos, gameObj.ToRectangle())) { // Check if an object with this Name already exists in DebugObjects DebugObject debugObj = new DebugObject(gameObj); if (DebugObjects.Find(o => o.Item.Name == gameObj.Name) == null) { // Add the object to DebugObjects DebugObjects.Add(debugObj); // Return true to signal that an object was added and the other calls can be skipped return(true); } } } return(false); }
public static void DrawRectangle(Rectangle rect, Color color, FillMode mode) { DebugObject o = new DebugObject(); o.Color = color; List <Rectangle> r = new List <Rectangle>(); switch (mode) { case FillMode.Solid: r.Add(rect); break; case FillMode.WireFrame: r.Add(new Rectangle(rect.Left, rect.Top, rect.Width, 1)); r.Add(new Rectangle(rect.Left, rect.Top, 1, rect.Height)); r.Add(new Rectangle(rect.Left, rect.Bottom - 1, rect.Width, 1)); r.Add(new Rectangle(rect.Right - 1, rect.Top, 1, rect.Height)); break; } o.Rectangles = r.ToArray(); objects.Add(o); }
public void DrawSuspensionDebugStuff(DeviceContextHolder holder, ICamera camera) { if (_suspensionLines == null) { _suspensionLines = new DebugLinesObject(Matrix.Identity, GetDebugSuspensionVertices(SuspensionsPack)); } _suspensionLines.ParentMatrix = RootObject.Matrix; _suspensionLines.Draw(holder, camera, SpecialRenderMode.Simple); if (_wheelLfCon != default(Vector3)) { if (_debugNode == null) { _debugNode = new DebugObject(Matrix.Translation(_wheelLfCon), GeometryGenerator.CreateSphere(0.02f, 6, 6)); } _debugNode.Transform = Matrix.Translation(_wheelLfCon); _debugNode.ParentMatrix = RootObject.Matrix; holder.DeviceContext.OutputMerger.DepthStencilState = holder.States.DisabledDepthState; _debugNode.Draw(holder, camera, SpecialRenderMode.Simple); } }
void OnGUI() { root = EditorGUILayout.ObjectField("root", root, typeof(Transform), true) as Transform; GUILayout.Button("Debug"); source = EditorGUILayout.ObjectField(source, typeof(GameObject), true) as GameObject; if (source != null) { DebugObject debugObject = new DebugObject(); debugObject.debuggableObject = source; debuggableObjects.Add(debugObject); source = null; } for (int i = 0; i < debuggableObjects.Count; i++) { GameObject debuggableObject = debuggableObjects[i].debuggableObject; GUILayout.BeginVertical(); debuggableObjects[i].collapse = EditorGUILayout.Foldout(debuggableObjects[i].collapse, "" + debuggableObject.name); if (GUILayout.Button("Remove")) { debuggableObjects.Remove(debuggableObjects[i]); continue; } GUILayout.EndVertical(); if (debuggableObjects[i].collapse) { AddVariables(debuggableObject); } } GUILayout.Space(20); GUILayout.Button("Debug size " + debuggableObjects.Count); }
public void Draw(RenderComposer composer) { foreach (Decoration bg in Backgrounds) { bg.Render(composer); } foreach (Decoration dec in BackgroundDecorations) { if (IsTransformOnSreen(dec)) { dec.Render(composer); } } foreach (Unit unit in Units) { if (IsTransformOnSreen(unit)) { unit.Render(composer); } } foreach (Collision.LineSegment plat in CollisionPlatforms) { plat.Render(composer); } // Draw Magic Flows foreach (MagicFlow mf in MagicFlows) { mf.Render(composer); } // Render Scene Changers for (int i = 0; i < SceneChangers.Count; i++) { SceneChangers[i].Render(composer); } // Render the player Player.Render(composer); foreach (Decoration dec in ForegroundDecorations) { if (IsTransformOnSreen(dec)) { dec.Render(composer); } } // Draw the room ceiling composer.RenderLine(new Vector3(0, 0, 15), new Vector3(LoadedRoom.Size.X, 0, 6), Color.Cyan, 1); // Draw camera position (probably the center of the screen) composer.RenderCircle(Engine.Renderer.Camera.Position, 1, Color.Cyan); // Display the current interaction if (CurrentInteration != null) { CurrentInteration.Render(composer); } // Draw DebugObjects' CollisionBoxes for (int i = 0; i < DebugObjects.Count; i++) { DebugObject debugObj = DebugObjects[i]; debugObj.RenderObjectRectange(composer); } // Disabled the camera and draw on Screen Space instead of World Space composer.SetUseViewMatrix(false); // Draw DebugObjects for (int i = 0; i < DebugObjects.Count; i++) { DebugObject debugObj = DebugObjects[i]; int fontSize = 18; float debugObjDisplayWidth = debugObj.LongestLine.Length * 8; // Magic number TextureAsset textureAsset = Engine.AssetLoader.Get <TextureAsset>("Textures/better-transparent-black.png"); composer.RenderSprite( new Vector3(debugObjDisplayWidth * i, 0, 15), new Vector2(debugObjDisplayWidth, Engine.Configuration.RenderSize.Y), Color.White, textureAsset.Texture ); composer.RenderString( new Vector3(debugObjDisplayWidth * i, 0, 15), Color.Red, debugObj.ToString(), Engine.AssetLoader.Get <FontAsset>("Fonts/Calibri 400.ttf").GetAtlas(fontSize) ); } // Draw circle on mouse pointer composer.RenderCircle(new Vector3(Engine.InputManager.MousePosition, 15), 3, Color.Red, true); // Draw mouse coordinates composer.RenderString( new Vector3(20, Engine.Configuration.RenderSize.Y - 80, 15), Color.Red, Engine.InputManager.MousePosition.ToString(), Engine.AssetLoader.Get <FontAsset>("Fonts/Calibri 400.ttf").GetAtlas(18) ); // Enable the camera again composer.SetUseViewMatrix(true); // Render the Emotion Tools UI //composer.RenderToolsMenu(); }
public void AddObject(DebugObject obj) { Invalidated = true; Objects.Add(obj); }
public void Ondebug(string message) { DebugObject.Log(message); }