public void onDllGetOver() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("LoginScript_hotfix", "onDllGetOver")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.LoginScript_hotfix", "onDllGetOver", null, null); return; } { // 禁止多点触摸 Input.multiTouchEnabled = false; // 永不息屏 Screen.sleepTimeout = SleepTimeout.NeverSleep; OtherData.s_screenSize = new Vector2(Screen.width, Screen.height); // 安卓回调 AndroidCallBack.s_onPauseCallBack = onPauseCallBack; AndroidCallBack.s_onResumeCallBack = onResumeCallBack; } ToastScript.clear(); { GameUtil.hideGameObject(m_debugLog); // 用于打印屏幕日志 m_debugLogScript = m_debugLog.GetComponent <DebugLogScript>(); } m_inputAccount.text = PlayerPrefs.GetString("account", ""); m_inputPassword.text = PlayerPrefs.GetString("password", ""); Set3rdLogin(); setLogonTypeUI(); if (!OtherData.s_isFromSetToLogin) { m_healthTipPanel.transform.localScale = new Vector3(1, 1, 1); showHealth(); } else { NetLoading.getInstance().Show(); // 获取数值表 OtherData.s_getNetEntityFile.getNetFile(); } }
public void ResetPlayerScreen() { DebugLogScript debugLog = GetComponentInChildren <DebugLogScript>(); TimeDisplayScript timeDisplay = GetComponentInChildren <TimeDisplayScript>(); WeaponDisplayScript weaponDisplay = GetComponentInChildren <WeaponDisplayScript>(); if (debugLog != null) { debugLog.ClearLog(); } if (debugLog != null) { timeDisplay.ResetTime(); } if (debugLog != null) { weaponDisplay.DisplayWeapon(""); } }
// private bool isGrounded = true; // Awake is called once before the Start method void Awake() { // Detect user input playerControls = new PlayerControls(); playerControls.Movement.Jump.performed += _ => Jump(); // Debug commands if (GameManager.DebugMode) { debugLog = FindObjectOfType <DebugLogScript>(); playerControls.Debug.ToggleSwitchTimer.performed += _ => DebugToggleTimer(); playerControls.Debug.HealthDecrease.performed += _ => DebugTakeDamage(10); playerControls.Debug.HealthIncrease.performed += _ => DebugAddHealth(10); playerControls.Debug.SummonHandGun.performed += _ => ActivateWeapon(0); playerControls.Debug.SummonLaserGun.performed += _ => ActivateWeapon(1); playerControls.Debug.SummonSword.performed += _ => ActivateWeapon(2); playerControls.Debug.SummonBanana.performed += _ => ActivateWeapon(3); playerControls.Debug.SummonBoomerang.performed += _ => ActivateWeapon(4); // playerControls.Debug.SummonShield.performed += _ => ActivateWeapon(5); } }