public void AddLine(Vector2 a, Vector2 b, Color4 color) { DebugLineBufferIndices.Add(DebugLineBufferVertices.Count / 7); DebugLineBufferIndices.Add(DebugLineBufferVertices.Count / 7 + 1); DebugLineBufferVertices.AddRange(new float[] { a.X, a.Y, 0.4f, color.R, color.G, color.B, color.A, b.X, b.Y, 0.4f, color.R, color.G, color.B, color.A }); }
public void DrawDebugLines() { BindBuffers(); VisualFactory.FillMaterial.Begin(MatrixFloats); VertexBuffer.SetData(DebugLineBufferVertices.ToArray(), BufferUsageHint.StreamDraw); IndexBuffer.SetData(DebugLineBufferIndices.ToArray(), BufferUsageHint.StreamDraw); GL.DrawElements(BeginMode.Lines, DebugLineBufferIndices.Count, DrawElementsType.UnsignedInt, 0); VisualFactory.FillMaterial.End(); UnBindBuffers(); DebugLineBufferVertices.Clear(); DebugLineBufferIndices.Clear(); }