internal CsprojSettings(IDictionary <string, string?> projectWideSettings,
                                IDictionary <string, string?> debugSettings,
                                IDictionary <string, string?> releaseSettings)
        {
            ProjectWideGroup = CreatePropertyGroup(projectWideSettings);

            DebugGroup = CreatePropertyGroup(debugSettings);
            DebugGroup?.Add(new XAttribute(Constants.Condition, string.Format(Mode, Constants.Debug)));

            ReleaseGroup = CreatePropertyGroup(releaseSettings);
            ReleaseGroup?.Add(new XAttribute(Constants.Condition, string.Format(Mode, Constants.Release)));
        }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        bar = GetComponent <Scrollbar> ();
        Hp  = 0;

        var root  = DebugManager.Instance.Root;
        var group = new DebugGroup("Cheat HP");

        root.Add(group);
        group.Add(new DebugAction("+100 HP", () => Hp  += 100));
        group.Add(new DebugAction("+200 HP", () => Hp  += 200));
        group.Add(new DebugAction("+300 HP", () => Hp  += 300));
        group.Add(new DebugAction("+1000 HP", () => Hp += 1000));
        group.Add(new DebugAction("-100 HP", () => Hp  -= 100));
        group.Add(new DebugAction("-400 HP", () => Hp  -= 400));
    }