void Update() { debugForm.Logic(); if (keyboard.KeyReleased(Key.F1)) { debugForm.Visible = !debugForm.Visible; } if (keyboard.KeyReleased(Key.F2)) { layerForm.Visible = !layerForm.Visible; } if (keyboard.KeyReleased(Key.F3)) { textureForm.Visible = !textureForm.Visible; } if (keyboard.KeyReleased(Key.F4)) { meshDesigner.Visible = !meshDesigner.Visible; } if (keyboard.KeyReleased(Key.F5)) { outlinerForm.Visible = !outlinerForm.Visible; } if (keyboard.KeyReleased(Key.F12)) { new OptionsForm().Show(); } }