public TileGeneration GetTile() { if (_debugField == null) { _debugField = FindObjectOfType <DebugField>(); } _debugField.ShowDebugText("in Get tile"); var tilesThatAtPool = _tilePool.Where(t => t.IsInThePool == true).ToArray(); TileGeneration tile; try { tile = tilesThatAtPool[Random.Range(0, tilesThatAtPool.Length)]; } catch (IndexOutOfRangeException) { Debug.Log(""); return(null); } tile.IsInThePool = false; return(tile); }
private void Awake() { _debugField = FindObjectOfType <DebugField>(); _debugField.ShowDebugText("awake in level Constructor"); //Time.timeScale = 1; //GenerateLevel(_startTile); //_currentTiles = new List<ITile>(); //_currentTiles.Add(_startTile); //_pool = FindObjectOfType<MapElementPool>(); //_fogConstructor = GetComponent<FogConstructor>(); //_enemiesConstructor = GetComponent<EnemiesConstructor>(); }
private void Start() { Time.timeScale = 1; //_startTile.CheckPosition += GenerateLevel; _currentTiles = new List <TileGeneration>(); _currentTiles.Add(_startTile); _pool = FindObjectOfType <MapElementPool>(); _fogConstructor = GetComponent <FogConstructor>(); _enemiesConstructor = GetComponent <EnemiesConstructor>(); GenerateLevel(_startTile); _debugField.ShowDebugText("start in level Constructor"); }