// Start is called before the first frame update void Start() { #if UNITY_EDITOR || DEVELOPMENT_BUILD if (Instance == null) { // Sets instance settings Instance = this; DontDestroyOnLoad(gameObject); DebugEnabled = false; // Gets the references debugCanvas = GetComponentInChildren <Canvas>().gameObject; //gets first canvas (debug canvas) debugPanel = debugCanvas.GetComponentInChildren <Image>().gameObject; // gets first image (debug panel) debugModeText = debugCanvas.GetComponentInChildren <TMP_Text>().gameObject; // gets first text (debug mode text) // Sets Debug UI to false debugPanel.SetActive(false); debugModeText.SetActive(false); } else if (Instance != this) { Destroy(gameObject); } #else // Destroys debug manager and children if not in UNITY_EDITOR or DEVELOPMENT_BUILD Destroy(gameObject); #endif }
public void OnLoadComplete(AssetRequest assetRequest) { isLoadDone = true; GameObject asset = assetRequest.asset as GameObject; gameObject = GameObject.Instantiate <GameObject>(asset); transform = gameObject.transform; m_PositionController = gameObject.AddComponent <PositionController>(); // 绘制可视区域 m_DrawTool = gameObject.AddComponent <DebugController>(); m_DrawTool.DrawViewArea(battleEntity.GetViewRange()); //可见范围 m_DrawTool.DrawAttackArea(battleEntity.GetAttackRange()); //攻击范围 m_AnimController = gameObject.AddComponent <AnimationController>(); m_HeroStateController = new HeroStateController(battleEntity, m_AnimController); InitPosition(Vector3.zero); if (m_LoadedCallback != null) { m_LoadedCallback(gameObject); } // todo 找一个区分玩家与友军的标记 if (camp == BattleCamp.FRIENDLY) { GameMsg.instance.SendMessage(GameMsgDef.PlayerActor_Created, this, camp == BattleCamp.ENEMY); } gameObject.name = string.Format("[{0}][{1}][UID:{2}][CID:{3}][Lv:{4}][Speed:{5}]", battleEntity.GetName(), camp.ToString(), battleEntity.GetUniqueID(), battleEntity.GetID(), battleEntity.GetLevel(), battleEntity.GetMoveSpeed()); GameMsg.instance.SendMessage(GameMsgDef.BattleActor_Created, this, camp == BattleCamp.ENEMY); }
//Funciones private string OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("CrossWalkQuestion")) { DebugController.LogMessage("COLISION CON CROSSWALK"); correctAnswer = collision.GetComponent <CrosswalkTrigger>().GetCrosswalk.GetCrossWalkType.ToString(); // GetComponent<Crosswalk>().GetCrossWalkType.ToString(); //Cada que entra a una señal, actia el canvas que le permite decidir si la quiere identificar o no// //Tambien defne la repuesta correcta como el nobre del cruce en el que acaba de entrar// if (correctAnswer == "Cebra" && canAnswer == true) { return(null); } if (correctAnswer == "Bocacalle" && canAnswer == true) { return(null); } else { return(null); } } else { return(null); } }
private void Awake() { _instance = this; _playerControls = new PlayerControls(); _playerControls.Player.ToggleDebug.performed += context => OnToggleDebug(); _playerControls.Player.ReturnDebug.performed += context => OnReturn(); RESTART_LEVEL = new DebugCommand("restart_lvl", "Restarts the current level", "restart_lvl", () => { var currentLevel = SceneManager.GetActiveScene(); SceneManager.LoadScene(currentLevel.name); }); SHOW_HELP = new DebugCommand("help", "Shows all commands", "help", () => { showHelp = true; }); commandList = new List <object> { RESTART_LEVEL, SHOW_HELP }; }
/// <summary> /// Called when a entity started crossing the crosswalk. /// </summary> /// <param name="_entity">Entity that started crossing.</param> public void OnStartedCrossing(EntityController _entity) { //DebugController.LogMessage($"Entity started crossing { _entity.gameObject.name }"); ClearTicket(_entity); SetTurnForCrossingEntity(_entity.GetEntityType); if (_entity.GetEntityType.Equals(EntityType.Pedestrian)) { if (!crossingPedestrians.ContainsKey(_entity)) { _entity.GetMovableComponent.AddOnMovement(OnEntityMoved); CrossingInfo newInfo = new CrossingInfo(); newInfo.lastPosition = _entity.transform.position; crossingPedestrians.Add(_entity, newInfo); } } else if (_entity.GetEntityType.Equals(EntityType.Vehicle)) { if (!crossingVehicle.ContainsKey(_entity)) { if (crossingPedestrians.Count > 0) { DebugController.LogMessage("This car is crossing with pedestrians doing it at the same time: " + _entity.gameObject.name); // TODO remover eso de aca if (_entity.gameObject.CompareTag("Car") && _entity.gameObject.name != "PlayerCar_PFB Variant") { _entity.SetCrossingWithPedestrianValue(true); } } _entity.GetMovableComponent.AddOnMovement(OnEntityMoved); CrossingInfo newInfo = new CrossingInfo(); newInfo.lastPosition = _entity.transform.position; crossingVehicle.Add(_entity, newInfo); } } }
public void PassFormBody() { var controller = new DebugController { ControllerContext = new ControllerContext() }; controller.ControllerContext.HttpContext = new DefaultHttpContext(); controller.ControllerContext.HttpContext.Request.Method = "POST"; controller.ControllerContext.HttpContext.Request.Headers["Content-Type"] = "application/x-www-form-urlencoded"; var body = new MemoryStream(Encoding.UTF8.GetBytes("foo=bar&baz=qux")); controller.ControllerContext.HttpContext.Request.Body = body; var result = controller.Index() as ViewResult; var model = result.Model as DebugViewModel; model.Should().NotBeNull(); model.Form.Length.Should().Be(2); model.Form[0].Key.Should().Be("foo"); model.Form[0].Value.Should().Be("bar"); model.Form[1].Key.Should().Be("baz"); model.Form[1].Value.Should().Be("qux"); }
public Executor(ExecuteInfo[] executeInfos, string stdinText) { this.executeInfos = executeInfos; this.stdinText = stdinText; controller = new DebugController(); dict = new Dictionary <FlowSourceManager, ExecuteInfo>(); }
private void Awake() { if (Instance == null) { Instance = this; } }
private GameObject cellSpaceLine;//单元空间的预制体 private void Awake() { _instance = this; points = new List <DebugPoint>(); lines = new List <DebugLine>(); pathLines = new List <DebugLine>(); }
public Executor(string scriptFilePath, Layer[] layers) { ScriptFilePath = scriptFilePath; Layers = layers; debugController = new DebugController(); controllerClient = new TcpDebugControllerClient(debugController); items = new Dictionary <string, object>(); AddItem("AllLayers", layers); }
// Use this for initialization public virtual void Start() { body = GetComponent <Rigidbody2D>(); lastPosition = body.position; audioSource = GetComponent <AudioSource>(); debugInfo = new Hashtable(); debugInfo.Add("HP", 0); debug = new DebugController(); beenThrown = false; }
public override void OnIntersectionEntered(ICrossable _intersection) { DebugController.LogMessage("Entered crosswalk"); if (currentCrossingZone == null || !currentCrossingZone.Equals(_intersection)) { currentCrossingZone?.OnFinishedCrossing(this); currentCrossingZone = (Intersection)_intersection; transitionController?.OnIntersectionEntered(); } }
public TcpDebugControllerClient(DebugController debugController) { this.debugController = debugController; breakPoints = new Dictionary <string, int[]>(); dict = new Dictionary <string, FlowSourceManager>(); debugController.OperationWaited += debugController_OperationWaited; debugController.OperationAccepted += debugController_OperationAccepted; debugController.SourceChanged += debugController_SourceChanged; debugController.ErrorOccurred += debugController_ErrorOccurred; LogManager.Instance.LogReceived += Instance_LogReceived; }
public void SessionVariablesTest() { DebugController controller = new DebugController(); PartialViewResult result; result = controller.SessionVariables(); DebugSessionVariablesViewModel model = result.ViewData.Model as DebugSessionVariablesViewModel; //Assert.AreEqual(expected, actual); Assert.IsNotNull(result); Assert.IsNotNull(model); }
private new void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Pedestrian") || collision.CompareTag("Car")) { DebugController.LogMessage("¡¡ME CHOQUE CON EL MACHETAZO!!"); OnEntityCollision(collision.gameObject.GetComponent<EntityController>()); GameManager.didPlayerLose = true; CanvasManager._instance.GenerateFeedback("Crash"); CanvasManager._instance.ActivateCheckOrCross(false); StartCoroutine(CrashCR()); } }
public FlowScriptManager(PPDDevice device, ISound sound) { priorityManagers = new List <IPriorityManager>(); engine = new Engine(); engine.Error += engine_Error; BPMManager = new BPMManager(); UpdateManager = new UpdateManager(engine); CalculatePositionManager = new CalculatePositionManager(engine); ProcessEvaluateManager = new ProcessEvaluateManager(engine); CreateMarkManager = new CreateMarkManager(engine); ProcessMarkBPMManager = new ProcessMarkBPMManager(engine); ProcessMissPressManager = new ProcessMissPressManager(engine); ProcessAllowedButtonsManager = new ProcessAllowedButtonsManager(engine); InputManager = new InputManager(); PauseManager = new PauseManager(engine); priorityManagers.AddRange(new IPriorityManager[] { UpdateManager, CalculatePositionManager, ProcessEvaluateManager, CreateMarkManager, ProcessMarkBPMManager, ProcessMissPressManager, ProcessAllowedButtonsManager, }); GameResultManager = new GameResultManager(); StageManager = new StageManager(device); afterLoadList = new Dictionary <string, object>(); scriptList = new List <KeyValuePair <MemoryStream, ScriptInfo> >(); ModManager.Instance.WaitForLoadFinish(); if (!ModManager.Instance.Initialized) { ModManager.Instance.EnumerateClasses(); } if (PPDSetting.Setting.IsDebug && TcpDebugControllerBase.IsListening()) { debugController = new DebugController(); controllerClient = new TcpDebugControllerClient(debugController); try { controllerClient.Create(); } catch { MessageBox.Show("Failed to create debug connection"); debugController = null; controllerClient = null; } } }
public void CheckAllInfractions(Crosswalk _crosswalk) { if (!isAlreadyReported) { isAlreadyReported = true; if (_crosswalk != null) { ActivePedestrianCount = _crosswalk.GetNumberOfCrossingPedestrians; DebugController.LogWarningMessage("Active Pedestrian Count: " + ActivePedestrianCount); DebugController.LogErrorMessage("Checking infractions"); for (int i = 0; i < infractionsArray.Length; i++) { if (ActivePedestrianCount > 0) { infractionsArray[i].AreThereCrossingPedestrians = true; } else { infractionsArray[i].AreThereCrossingPedestrians = false; } Debug.LogWarning("1) CheckAllInfractions Running (Evaluando el array de infracciones)"); infractionsArray[i].evaluatedObject = controlledObject; infractionsArray[i].CheckForRuleViolation(); if (infractionsArray[i].CheckForRuleViolation() == true) { ScoreManager.instance.AddInfraction(); } } } else { for (int i = 0; i < infractionsArray.Length; i++) { Debug.LogError("ESTOY EVALUANDO UNA INFRACCION SIN TENER CROSSWALK CERQUITA"); infractionsArray[i].AreThereCrossingPedestrians = false; Debug.LogWarning("1) CheckAllInfractions Running (Evaluando el array de infracciones)"); infractionsArray[i].evaluatedObject = controlledObject; infractionsArray[i].CheckForRuleViolation(); if (infractionsArray[i].CheckForRuleViolation() == true) { ScoreManager.instance.AddInfraction(); } } } } else { Debug.LogError("YA ESTA REPORTADO"); } }
/// <summary> /// Set up debug UI, register variables for tweaking /// </summary> private void RegisterDebug() { DebugController dc = DebugController.instance; #region Bodies dc.Create(dc.slider).Init(ident: "Bodies", value: numPoints, min: 5, max: 500, onValueChanged: (int x) => { int newCount = x; if (newCount > bodies.Count) { for (int i = 0, counti = newCount; i < counti; ++i) { GenerateBodies(); } } else if (newCount < bodies.Count) { quadtree.clear(); for (int i = bodies.Count - 1, counti = newCount; i >= counti; --i) { bodies.RemoveAt(i); } } } ); #endregion #region Quadtree Recursion dc.Create(dc.slider).Init(ident: "Quadtree Depth", value: Quadtree.maxDepth, min: 1, max: 100, onValueChanged: (int x) => { Quadtree.maxDepth = x; quadtree.clear(); } ); #endregion #region Quadtree Object Limit dc.Create(dc.slider).Init(ident: "Objects Per Quad", value: Quadtree.objectPerQuad, min: 1, max: 100, onValueChanged: (int x) => { Quadtree.objectPerQuad = x; } ); #endregion #region Pause/Play dc.Create(dc.button).Init(ident: "Pause", onClick: (DebugButton button) => { paused = !paused; button.ident.text = paused ? "Play" : "Pause"; }); #endregion }
public T2 GetValue(T1 _key) { T2 objectToReturn = default(T2); if (HasKey(_key)) { objectToReturn = (T2)dictionary[_key]; } else { DebugController.LogErrorMessage(string.Format("There is no value for that key {0}", _key.ToString())); } return(objectToReturn); }
protected override bool ShouldStop() { //NUEVO PUNTO PARA EL LLAMADO DE LA COLISION, PARA NO DEPENDER DEL CHECK DEL ENTITY CONTROLLER// bool stop = false; RaycastCheckResult collisionCheck = HasCollided(); if (collisionCheck.collided && collisionCheck.otherEntity.IsOnTheStreet) { stop = true; DebugController.LogErrorMessage("Player should stop!"); OnEntityCollision(collisionCheck.otherEntity); } return stop; // return input.IsBraking; }
private void DebugController_Update(On.DebugController.orig_Update orig, DebugController self) { orig(self); int TrinketCount = self.app.model.characterSheet.trinkets.Count; if (Input.GetKey(KeyCode.Alpha1)) { if (!self.app.model.paused) // If game isn't paused { if (TrinketCount == 1 || TrinketCount == 2 || TrinketCount == 3 || TrinketCount == 4) // If trinket exists { self.app.controller.GUINotification(self.app.model.characterSheet.trinkets[0].trinketName + "\n" + self.app.model.characterSheet.trinkets[0].Name, GUINotificationView.NotifyType.General, null, true); } } } if (Input.GetKey(KeyCode.Alpha2)) { if (!self.app.model.paused) { if (TrinketCount == 2 || TrinketCount == 3 || TrinketCount == 4) { self.app.controller.GUINotification(self.app.model.characterSheet.trinkets[1].trinketName + "\n" + self.app.model.characterSheet.trinkets[1].Name, GUINotificationView.NotifyType.General, null, true); } } } if (Input.GetKey(KeyCode.Alpha3)) { if (!self.app.model.paused) { if (TrinketCount == 3 || TrinketCount == 4) { self.app.controller.GUINotification(self.app.model.characterSheet.trinkets[2].trinketName + "\n" + self.app.model.characterSheet.trinkets[2].Name, GUINotificationView.NotifyType.General, null, true); } } } if (Input.GetKey(KeyCode.Alpha4)) { if (!self.app.model.paused) { if (TrinketCount == 4) { self.app.controller.GUINotification(self.app.model.characterSheet.trinkets[3].trinketName + "\n" + self.app.model.characterSheet.trinkets[3].Name, GUINotificationView.NotifyType.General, null, true); } } } }
public void PassRefererToModel() { var controller = new DebugController { ControllerContext = new ControllerContext() }; controller.ControllerContext.HttpContext = new DefaultHttpContext(); controller.ControllerContext.HttpContext.Request.Headers["Referer"] = "example.com"; var result = controller.Index() as ViewResult; var model = result.Model as DebugViewModel; model.Should().NotBeNull(); model.Referer.Should().Be("example.com"); }
// Start is called beforz the first frame update void Start() { health = maxHealth; startPos = transform.position; nameTag.text = photonView.Owner.NickName; controller = GetComponent <CharacterController>(); debugController = GetComponent <DebugController>(); audioManager = GetComponent <AudioManager>(); m_camera = Camera.main; animator = GetComponent <Animator>(); SetAnimation("isIdle", true); StartCoroutine("WaitForLoad"); UpdateHealthUI(); gunHolderScript = gunHolder.GetComponent <GunHolder>(); photonView.RPC(nameof(SetupPartyHealthBars), RpcTarget.AllBufferedViaServer); StartCoroutine(PlayRepeatingWalkSoundEffect()); }
public void PassMethodToModel() { var controller = new DebugController { ControllerContext = new ControllerContext() }; controller.ControllerContext.HttpContext = new DefaultHttpContext(); controller.ControllerContext.HttpContext.Request.Method = "GET"; var result = controller.Index() as ViewResult; var model = result.Model as DebugViewModel; model.Should().NotBeNull(); model.Method.Should().Be("GET"); }
public override void OnCrossWalkEntered(ICrossable _crossWalk) { DebugController.LogMessage("Player entered crosswalk"); // Si hay peatones cruzando sacar lo de las infracciones Crosswalk cross = ((Crosswalk)_crossWalk); if (cross.GetNumberOfCrossingPedestrians > 0) { if (!cross.CanCrossIfPathIsFree(this)) { ScoreManager.instance.AddInfraction(); CanvasManager._instance.ActivateCheckOrCross(false); CanvasManager._instance.GenerateFeedback("CrossWithPedestrian"); } } OnStartedCrossing(_crossWalk); _crossWalk.OnStartedCrossing(this); }
public static GameObject RaycastForFirstGameObject(GameObject _castingGO, Vector3 _startPosition, Vector3 _direction, float _distance, LayerMask _layersToCheckCollision, Color _debugColor) { GameObject goToReturn = null; GameObject objectHit = null; RaycastHit2D castHit = Physics2D.Raycast(_startPosition, _direction, _distance, _layersToCheckCollision); DebugController.DrawDebugRay(_startPosition, _direction, _distance, _debugColor); DebugController.DrawDebugRay(_startPosition, _direction, _distance, _debugColor); if (castHit.collider) { objectHit = castHit.collider.gameObject; if (objectHit && !objectHit.Equals(_castingGO)) { DebugController.DrawDebugLine(_startPosition, castHit.point, _debugColor.gamma); goToReturn = objectHit; } } return(goToReturn); }
/// <summary> /// Функция последовательной инициализации /// </summary> public void OnStart() { _debugController = FindObjectOfType <DebugController>(); _debugInitialized = _debugController != null; Application.targetFrameRate = 300; SetSubscription(); _untilAllReady = new WaitUntil(ComponentsAreReady); _notCaptureLocked = new WaitUntil(() => !_captureLocked); foreach (var deviceController in DeviceControllers) { deviceController.Initialize(); } hardwareController.Initialize(); StartCoroutine(EWideFiledRun()); }
public static void CircleCastForFirstGameObject(GameObject _castingGO, Vector3 _startPosition, float _checkRadius, Vector3 _direction, float _distance, LayerMask _layersToCheckCollision) { GameObject goToReturn = null; GameObject objectHit = null; RaycastHit2D castHit = Physics2D.CircleCast((Vector2)_startPosition, _checkRadius, _direction, _distance, _layersToCheckCollision); if (castHit.collider) { objectHit = castHit.collider.gameObject; if (objectHit && !objectHit.Equals(_castingGO)) { DebugController.DrawDebugLine(_startPosition, castHit.point, Color.magenta); goToReturn = objectHit; DebugController.DrawDebugCircle(_startPosition, _checkRadius, Color.green); DebugController.DrawDebugRay(_startPosition, _direction, _distance, Color.green); DebugController.DrawDebugCircle(_startPosition + _direction * _distance, _checkRadius, Color.green); } } }
// Use this for initialization void Awake() { if (doNotDestroyOnLoad) { if (debugState == null) { DontDestroyOnLoad(gameObject); debugState = this; } else if (debugState != this) { Destroy(debugState); } } else { debugState = this; } }
private void Start() { CrossableType = CrossableType.CrossWalk; //int randomType = UnityEngine.Random.Range(0, Enum.GetNames(typeof(EntityType)).Length); //ChangeTurn((EntityType)randomType); ChangeTurn(EntityType.Vehicle); if (crossAreaBounds) { crossWalkLenght = crossAreaBounds.bounds.size.x * transform.localScale.x; } else { DebugController.LogErrorMessage("Missing crooss are bouds reference."); } if (connectedPaths == null || connectedPaths.Length.Equals(0)) { DebugController.LogErrorMessage($"{ gameObject.name } has no connectedPaths!"); } }
public override void Activate(object eventData) { mController = (this.Parent as DebugController); mParent = mController.gameObject; mCharacterController = (CharacterController)mParent.GetComponent(typeof(CharacterController)); if (mController.MeshTransform.animation != null) { mAnimation = mController.MeshTransform.animation; } }
void Awake() { Instance = this; logMessages = new List<string>(); }
public static void Main(string[] args) { Directory.SetCurrentDirectory(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)); DebugController debugger = new DebugController(); //Load in custom beatmaps if specified args = debugger.LoadCustom(args); //Display a message if no files are specified if(args.Length == 0) { Console.WriteLine("CTB Difficulty Analyzer"); Console.WriteLine("Just drag your beatmap (.osu file) onto this program to measure difficulty"); Console.WriteLine("Press any key to exit..."); } //Otherwise try to run the program, and catch and display any exceptions that arise else { Console.WriteLine("Calculating..."); SortedList<double, string> beatmaps = new SortedList<double, string>(); List<DiffCalc> calculators = new List<DiffCalc>(); Stopwatch timer = new Stopwatch(); try { int count = 0; foreach(string name in args) { timer.Start(); Beatmap map = new Beatmap(name); DiffCalc calc; try { calc = new DiffCalc(map); } catch(InvalidBeatmapException) { //Skip this beatmap if it's not a standard or ctb map, but only if //it was loaded through debug if(debugger.IsLoadCustom()) continue; else throw; } string title = calc.GetBeatmapTitle() + ": \t"; double difficulty = calc.GetDifficulty(); timer.Stop(); title += timer.ElapsedMilliseconds; beatmaps[difficulty] = title; calculators.Add(calc); timer.Reset(); count++; Console.Write(Math.Round((double)count * 100 / args.Length) + "%\r"); } Console.WriteLine("\n"); for(int i = beatmaps.Count - 1; i >= 0; i--) { string[] titleandtime = beatmaps.Values[i].Split('\t'); Console.WriteLine(titleandtime[0] + beatmaps.Keys[i]); Console.WriteLine("Calculation Time (ms): " + titleandtime[1] + "\n"); } debugger.WriteDebug(calculators.ToArray()); Console.WriteLine("\nDone."); } catch(Exception e) { Console.WriteLine(e); } finally { //Just in case the timer is still running timer.Stop(); } } Console.ReadKey(); }