Esempio n. 1
0
 /// <summary>
 /// Add a new debuff to the agent
 /// </summary>
 public void AddNewDebuff(Debuff debuff)
 {
     DebuffList.Add(debuff);
 }
Esempio n. 2
0
 /// <summary>
 /// Remove a debuff and its effects from the agent
 /// </summary>
 public void RemoveDebuff(Debuff debuff)
 {
     DebuffList.Remove(debuff);
 }
Esempio n. 3
0
        public virtual void OnTurn()
        {
            //Console.WriteLine("NubiaMobile :: Tour");
            m_turn++;
            if (m_turn > 1000)
            {
                m_turn = 0;
            }


            if (IsRenverse)
            {
                mTourRenverse--;
                if (mTourRenverse == 0)
                {
                    Emote("*Se relève*");
                    SendMessage("Vous n'êtes plus renversé");
                }
                else
                {
                    ExposeToOpportunite();
                }
            }

            NubiaBlessure toRemov = null;

            foreach (NubiaBlessure blessure in BlessureList)
            {
                blessure.OnTurn(this);
                if (blessure.TimeEnd <= DateTime.Now)
                {
                    toRemov = blessure;
                    break;
                }
            }
            if (toRemov != null)
            {
                BlessureList.Remove(toRemov);
            }

            List <AbstractBaseBuff> buffRemoveList = new List <AbstractBaseBuff>();


            foreach (AbstractBaseBuff buff in BuffList)
            {
                if (Alive)
                {
                    buff.OnTurn();
                }
                if (buff.Turn < 1)
                {
                    buffRemoveList.Add(buff);
                }
            }


            foreach (AbstractBaseBuff debuff in DebuffList)
            {
                if (debuff == null)
                {
                    continue;
                }
                if (Alive)
                {
                    debuff.OnTurn();
                }
                if (debuff.Turn < 1)
                {
                    buffRemoveList.Add(debuff);
                }
            }

            while (buffRemoveList.Count > 0)
            {
                AbstractBaseBuff r = buffRemoveList[0];
                Console.WriteLine("Remove: " + r.Name);
                if (r.IsDebuff)
                {
                    DebuffList.Remove(r as BaseDebuff);
                }
                else
                {
                    BuffList.Remove(r);
                }
                buffRemoveList.RemoveAt(0);
            }
        }