static IEnumerator GameOverStep() { Debris.ExplodeAllDebris(); player.StopWarudo(); debris.StopRunLevel(); player.recharges = 0; yield return(SetCurtainVisible(true)); game_over_routine = null; yield return(null); if (debris.run_level < 5) { inst.StartLevel(debris.run_level); } else { inst.Outro(); } }