private void OnTriggerEnter2D(Collider2D Collider) { if (Collider.gameObject.name != IgnoreSelf.name && !Collider.isTrigger) { Death.Crush(); } }
private void OnTriggerEnter2D(Collider2D Collider) { if (Collider.gameObject.name != IgnoreSelf.name && !Collider.isTrigger) { Death.Crush(); } }