Esempio n. 1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Esempio n. 2
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    void ShowDeathPanel()
    {
        deathPanel.SetActive(true);
        DeathPanel dPanel = deathPanel.GetComponent <DeathPanel>();

        dPanel.ShowDeathPanel();
    }
Esempio n. 3
0
    void Start()
    {
#if UNITY_EDITOR
        editor = true;
#endif
        Time.timeScale = 0;
        //You get the Rigidbody component you attach to the GameObject
        m_Rigidbody = GetComponent <Rigidbody2D>();
        anim        = GetComponent <Animator> ();
        rend        = GetComponent <SpriteRenderer>();
        ft          = FlashingText.ft;
        DP          = DeathPanel.instance;
        WP          = WinPanel.instance;
        UIP         = UIPanel.instance;
        //Initialising the force which is used on GameObject in various ways
        m_JumpForce = new Vector3(0.0f, jumpStrength, 0.0f);
        m_DashForce = new Vector3(dashStrength, 0.0f, 0.0f);
        doublejump  = PlayerPrefs.GetInt("double jump", 0);
        if (doublejump == 1)
        {
            print("doublejump unlocked");
        }
        jumpStart = false;
        tRight    = false;
        tLeft     = false;
    }
    public void OnStart()
    {
        for (int i = 0; i <= mRows * mCols + 1; ++i)
        {
            GameObject go = GameObject.GetGameObjectByName(Common.prefix + dDeathPanel + i.ToString(), false);
            if (go != null)
            {
                DeathPanel script = GetScript <DeathPanel>(go, false);
                if (script != null)
                {
                    mDeathPanels.Add(script);
                }
            }
        }

        foreach (GameObject obj in GameObject.GetGameObjectsWithTag("endlights"))
        {
            mLights.Add(obj.RequireComponent <CLight>());
        }
        if (mDeathPanels.Count != (mRows * mCols + mAdditional))
        {
            Logger.Log("Wrong init for DeathPanelController, less than 14 panels registered!");
        }

        envControllerScript = GetScript <PuzzleCEnvironmentController>(gameObject);

        if (envControllerScript == null)
        {
            Logger.Log("Missing dependency script");
        }

        RandomizePanels();
    }
Esempio n. 5
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 public void OnFireBoots(InputValue val)
 {
     DeathPanel.OnFireBoots();
     if (!Pause.Paused)
     {
         if (MainGun != null)
         {
             MainGun.TryShootGun();
         }
     }
 }
Esempio n. 6
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    protected override void Awake()
    {
        base.Awake();
        healthInfo        = GameObject.FindObjectOfType <HealthUI>();
        ammoInfo          = GameObject.FindObjectOfType <BulletUI>();
        activeItemInfo    = GameObject.FindObjectOfType <ActiveItemUI>();
        notificationPanel = GameObject.FindObjectOfType <NotificationUI>();
        deathPanel        = GameObject.FindObjectOfType <DeathPanel>();

        notificationPanel.gameObject.SetActive(false);
        EventManager.Instance.OnNotifyChange        += SendNotification;
        EventManager.Instance.onAmmoChange          += updateAmmoUI;
        EventManager.Instance.onHealthTrigger       += updatehealthUI;
        EventManager.Instance.onMaxHealthTrigger    += updateMaxHealthUI;
        EventManager.Instance.onItemPickupTrigger   += updateActiveItemPickupUI;
        EventManager.Instance.onItemActivateTrigger += updateActiveItemUseUI;
    }
Esempio n. 7
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 void Awake()
 {
     deathPanel         = FindObjectOfType <DeathPanel>();
     levelCompletePanel = FindObjectOfType <LevelComplete>();
     musicController    = FindObjectOfType <Music>();
 }